The 1996 sequel to the original WipEout, WipEout 2097 was released as WipEout XL in North America and Japan, but I’m sticking with the name that the developers intended – not what the US marketing dingbats decided they would call it… WipEout 2097 was not initially intended to be a sequel to WipEout, but an add-on pack, but this was later changed as the game approached its release date.
Tag Archives: influential
WipEout, PlayStation
Developed and published by Psygnosis in 1995, WipEout is a futuristic racing game, set in the year 2052, where you compete in an Anti-Gravity (AG) Racing League piloting dart-like vehicles that float above the ground and zip around tortuously-designed race tracks against similar opposition.
Wolfenstein 3D, Atari Jaguar
id Software‘s classic first-person shooter, Wolfenstein 3D, was ported to the Atari Jaguar by John Carmack and his by-then-famous band of merry programmers and artists, and – unsurprisingly – it’s an excellent conversion. The game was published by Atari Corporation in 1994.
Syndicate, Atari Jaguar
Bullfrog‘s classic tactical action game, Syndicate, was published for the Atari Jaguar by Ocean Software in 1995, and while the game works well enough it does suffer a bit from the switch from mouse to gamepad controls.
Flashback, Atari Jaguar
Delphine Software‘s classic Flashback was ported to the Atari Jaguar and first released by US Gold in 1994. It is a close to perfect conversion of this superb platform adventure game.
Doom, Atari Jaguar
The Atari Jaguar conversion of id Software‘s classic Doom is actually pretty good. It’s a lot better than the Super Nintendo port, which should be expected. It was first released in November 1994 by Atari Corporation. id‘s John Carmack programmed the bulk of the engine, with Dave Taylor handling multiplayer code, and with Atari‘s help on the production and testing side of things.
Syndicate, Amiga
The Amiga version of Bullfrog‘s classic tactical action game, Syndicate, came out at more or less the same time as the original PC version, and – as good as the game is – I have to say that it is not as good as the MS-DOS version, and I’ll explain why…
Doom, PlayStation
The PlayStation version of Doom was was coded by Aaron Seeler for Williams Electronics and first published in 1995. The game runs on a modified version of the Atari Jaguar Doom engine and was the first time Ultimate Doom and Doom II were packaged together in one release.
Turbo, Arcade
Sega‘s 1981 arcade racer, Turbo, was designed and programmed by Steve Hanawa and was manufactured in three formats: a standard, full-sized upright cabinet, a mini cabinet, and a deluxe, seated cockpit cabinet. All three versions had a steering wheel, a gear lever with high and low gears, and an accelerator pedal.
Unreal Tournament, PC
Unreal Tournament is a famous, futuristic first-person shooter, developed by Epic Games and Digital Extremes and first published by GT Interactive in 1999. The game is powered by the first version of the Unreal Engine (which was created for Unreal) and it helped popularise arena-based, multiplayer deathmatching, alongside competitors such as Quake II and Quake III Arena.