The Atari ST version of Stunt Car Racer was programmed by Geoff Crammond himself so is almost identical to the Amiga version, and is as close-to-perfect as ST fans could wish for. The game was first published in 1989 by Micro Style, a sub-label of MicroProse.
Tag Archives: Iconic
Stunt Car Racer, Commodore 64
The Commodore 64 version of Geoff Crammond‘s classic Stunt Car Racer may not be as fast and smooth as the Amiga version, but it sure as hell gives as good a game as its 16-bit cousin. In fact: Stunt Car Racer is arguably one of the best games ever to be released for the C64. It was first published by Micro Style in 1989.
Falcon 3.0, PC
Developed by Sphere Inc. and published by Spectrum HoloByte (MicroProse in Europe), Falcon 3.0 is a DOS-only combat flight sim from 1991. It is the third entry in the F-16 Fighting Falcon series of games.
Half-Life 2: Episode Two, PC
The second episodic chapter in the Half-Life 2 series is arguably the best of the adventures of Gordon Freeman, and maybe even one of the best games of all-time. Half-Life 2: Episode Two was first released by Valve in 2007.
Half-Life 2: Episode One, PC
The first sequel to the classic Half-Life 2 takes the form of an episodic chapter in the adventures of Gordon Freeman. It carries on directly from the end of Half-Life 2, with Gordon and Alyx actually going back into the crumbling Citadel to try to stop the reactor from exploding. Half-Life 2: Episode One was first released in 2006.
Half-Life, PlayStation 2
This conversion of the classic PC game, Half-Life, to the PlayStation 2 was handled by Gearbox Software and it features the main single-player game, Half-Life: Decay (a cooperative multiplayer version of the main game), and a head-to-head deathmatch component that uses split screen. It was first published by Sierra On-line in 2001.
Half-Life, PC
Half-Life is a classic first-person shooter (FPS) that is regarded as one of the best video games ever made. It was Valve‘s first game and was first published in 1998 by Sierra On-line. Half-Life came out at a time when the market was becoming saturated by FPSes, and it completely changed the way video games were made by developers – and were perceived by the general public.
Tomb Raider, PC
The classic first adventure in the Tomb Raider series was developed by Core Design and published by Eidos Interactive – initially for the Sega Saturn – in 1996. Then PC MS-DOS and PlayStation versions followed soon after.
The game was a smash hit on the PlayStation and sold well on the PC too, making it something of a breakthrough title for Core Design, whose stature was greatly elevated with the success of the Tomb Raider series.
Boulder Dash II, ZX Spectrum
It’s not clear who converted the ZX Spectrum version of Boulder Dash II, but the game was published by Prism Leisure in 1985.
Boulder Dash II, MSX
The MSX version of Boulder Dash II is subtitled “Rockford’s Riot“, which is different to the Commodore 64 version (which is subtitled “Rockford’s Revenge“). It was ported by Orpheus and published by Databyte in 1985.