Tag Archives: Cult Game

Ecco the Dolphin, Megadrive/Genesis

Sega‘s classic Ecco the Dolphin was first released in 1992 for the Megadrive/Genesis.

Continue reading Ecco the Dolphin, Megadrive/Genesis

Parallax, Commodore 64

First released by Ocean Software in 1986, Parallax is a wild overhead shooter from legendary UK gamedev company Sensible Software.

Continue reading Parallax, Commodore 64

Academy, ZX Spectrum

Sub-titled “Tau Ceti II“, Pete Cooke’s stunning Academy is a brilliant mission-based surface shooter that combines great presentation and atmosphere, with interesting use of light – quite radical for a humble ZX Spectrum.

Continue reading Academy, ZX Spectrum

Umihara Kawase, Super Nintendo

Umihara Kawase is a weird-but-great Japanese platform game first released for the Super Nintendo in 1994.

The game has an excellent rope-based mechanic that makes it different and interesting to play.

Continue reading Umihara Kawase, Super Nintendo

Shining In The Darkness, Megadrive/Genesis

When I first played Shining In The Darkness – a 1991 party-based Role-Playing Game for the Sega Megadrive/Genesis, developed by Climax Entertainment and published by Sega – I was ready to dismiss it, because of the unattractive, ‘cartoony’ graphics, the clunky interface, and the generic script. But after some determined play – admittedly: in an emulator, and using quicksaves – it became apparent that this was no ‘throwaway’ level-grinder. It was in fact something quite special…

Continue reading Shining In The Darkness, Megadrive/Genesis

Doomdark’s Revenge, ZX Spectrum

Sequel to Mike Singleton‘s classic fantasy war game Lords of Midnight, Doomdark’s Revenge is much bigger and more complex than its predecessor, although essentially it still follows the same style of play as the original – with unique, turn-based movement and tactical combat.

Continue reading Doomdark’s Revenge, ZX Spectrum

Lords of Midnight, ZX Spectrum

The late Mike Singleton‘s classic Lords of Midnight is a pioneering fantasy war game with strategy and RPG overtones. It was first released in 1984 on the ZX Spectrum by Beyond Software and immediately became a cult hit.

Continue reading Lords of Midnight, ZX Spectrum

Nosferatu the Vampyre, ZX Spectrum

By 1986 the ZX Spectrum was awash with isometric action/adventures games. After the success of Ultimate Play The Game‘s Knight Lore, everyone was trying to make and release them.

Looking back now I would have to say that many of the so-called “clones” were actually very good, although few were outstanding.

Piranha‘s Nosferatu the Vampyre was one of the few outstanding ones, it having been created by Spectrum veteran game design team Design Design, and it also being an interesting take on the classic tale of vampirism written by Bram Stoker (actually this game being based on the 1979 film starring Klaus Kinski).

Continue reading Nosferatu the Vampyre, ZX Spectrum

Wizard’s Lair, ZX Spectrum

Steve Crow‘s colourful and fun Wizard’s Lair is clearly a tribute to the brilliant Ultimate Play The Game title Atic Atac. It has the same overhead viewpoint, similar gameplay and graphics and sound effects.

Continue reading Wizard’s Lair, ZX Spectrum

Trashman, ZX Spectrum

Trashman – by Malcolm Evans – is an interesting and unique game in which you play the role of a refuse collector (bin man, or – if you’re American – a trash collector), collecting bins (or trash cans), and dumping them into a blue lorry that is creeping up the street as you work.

Continue reading Trashman, ZX Spectrum