Kirby’s Dream Land 3 was developed by HAL Laboratory and published by Nintendo in 1997. It is the successor to Kirby’s Dream Land 2 on the Game Boy, and was the first and only Dream Land adventure on the Super NES.
Tag Archives: console
Viewpoint, PlayStation
The 1996 PlayStation version of Aicom‘s classic isometric shooter, Viewpoint, was ported by Visual Concepts Entertainment and published by Electronic Arts. It features updated graphics and music, with the same basic gameplay elements of the original.
SOS, Super Nintendo
SOS is an intriguing survival adventure game set on a sinking ship in The North Sea, in 1921. The game features four playable characters, each with a different story, although the ultimate aim is the same for all of them: to escape from the stricken Lady Crithania, which has been hit by a gigantic wave and has capsized off the coast of England. SOS was developed by Human Entertainment and published exclusively for the Super Famicom by Field Co. Ltd. in 1993 (1994 in North America; published by Vic Tokai). In Japan the game is known as “Septentrion“.
Kirby’s Dream Course, Super Nintendo
The first Kirby game released for the Super Nintendo, Kirby’s Dream Course is a miniature golf game that was developed by HAL Laboratory and Nintendo EAD, and first published by Nintendo in 1994. The game began development as a standalone title called “Special Tee Shot“, with its own original characters and art assets, but was later turned into a Kirby game after the success of the Kirby series on the Game Boy.
Fantasy Zone II: The Tears of Opa-Opa, Sega Master System
Fantasy Zone II: The Tears of Opa-Opa is the sequel to the classic 1986 Sega arcade game, Fantasy Zone. Rather unusually, it came out first on the Master System, before later being released as an arcade game. Usually the opposite occurs, but in this case the Master System version was released in 1987 and the arcade version came out in 1988.
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Marble Madness, Megadrive
The Japanese Megadrive release of Marble Madness is completely different to the North American and European release of the game and was developed and published by Tengen in 1993. It is far superior to the Western Megadrive/Genesis release and is more authentic to the arcade original. In fact: it is very, very close to the arcade game, in terms of graphics, sound and gameplay. If you didn’t know that the Japanese version of the game was different, I’d recommend checking it out as it may shock you to find out how good it is…
Marble Madness, Megadrive/Genesis
Did you know that there are two completely different versions of Marble Madness on the Megadrive/Genesis? The European Megadrive and North American Genesis versions of Marble Madness were published by Electronic Arts in 1991. They were coded by Michael Schwartz, with sound and music by Steve Hayes, and while they’re excellent ports of the classic arcade game, they’re nowhere near as good as the superior Japanese version, which is a completely different game.
Marble Madness, NES
The NES conversion of Marble Madness was developed by Rare and published by Milton Bradley, in North America and Europe, in 1989. I don’t think the game was ever released in Japan, though. And it’s a very good port, with some small enhancements and decent controls and playability.
Castlevania III: Dracula’s Curse, NES/Famicom
The third game in the Castlevania series, Castlevania III: Dracula’s Curse, was first released for the Nintendo Famicom in 1989 in Japan (under the title of “Akumajō Densetsu“). A North American NES release followed in 1990, and a European release in 1992.
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Castlevania II: Simon’s Quest, NES/Famicom
The second game in the Castlevania series, Castlevania II: Simon’s Quest, was originally released in Japan (as “Dracula II – Noroi no Fuuin“) for the Famicom Disk System in 1987, and in North America for the NES in 1988. Europe had to wait until 1990 for a release of the game.