The Commodore 64 version of Geoff Crammond‘s classic Stunt Car Racer may not be as fast and smooth as the Amiga version, but it sure as hell gives as good a game as its 16-bit cousin. In fact: Stunt Car Racer is arguably one of the best games ever to be released for the C64. It was first published by Micro Style in 1989.
Tag Archives: Commodore 64
Judge Dredd, Commodore 64
The second Judge Dredd game on the Commodore 64 was developed by Random Access and published by Virgin Games in 1991, and while it’s better than the crappy 1986 Judge Dredd game from Melbourne House, it’s still not very good.
Nemesis the Warlock, Commodore 64
Nemesis the Warlock was developed by Creative Reality and first released by Martech in 1987. It is based on the 2000AD comic character of the same name, although the connection is tentative to say the least.
Sláine, Commodore 64
Sláine is a real time, text-based adventure game featuring the popular 2000AD comic barbarian, and it was developed by Creative Reality and published by Martech in 1987.
Strontium Dog and the Death Gauntlet, Commodore 64
Strontium Dog and the Death Gauntlet for the Commodore 64 was the first properly-licensed video game based on a 2000AD character. It was coded by Stephen Kellett; co-designed by Mark Eyles, and published by Quicksilva in 1984.
Continue reading Strontium Dog and the Death Gauntlet, Commodore 64
Quedex, Commodore 64
Quedex is scrolling action game programmed by Stavros Fasoulas and published by Thalamus for the Commodore 64 in 1987.
Rogue, Commodore 64
The Commodore 64 conversion of Rogue was developed by Icon Design and published by Mastertronic in 1988, and it is a bugged, incomplete, and un-finishable version of the game that demonstrates the utter contempt for which Mastertronic held for both the game, and for gamers who paid money for it.
Wonder Boy, Commodore 64
Wonder Boy on the C64 is a conversion of the 1986 Sega arcade game. It was developed by Images Design for Activision and published in 1987.
Boulder Dash III, Commodore 64
Boulder Dash III was developed and published in Europe only by a Swedish company called American Action AB in 1986 (it wasn’t released in North America at all). It was the first game in the Boulder Dash series not to be designed and programmed by original co-creator Peter Liepa, and it suffers as a result of that.
Boulder Dash II, Commodore 64
Subtitled “Rockford’s Revenge“, Boulder Dash II was again designed and programmed by Peter Liepa and published in North America by Electronic Arts in 1985 as “Super Boulder Dash” (alongside a re-release of the first game). Boulder Dash II was published in Europe as a stand-alone game, though, by Beyond Software.