Tag Archives: American

Super Star Wars: The Empire Strikes Back, Super Nintendo

This sequel to Super Star Wars was once again developed by Sculptured Software and published by JVC, this time in 1993. Super Star Wars: The Empire Strikes Back is another hectic run-and-gun platform game, with added variety in the form of Mode 7 stages and a cockpit shooter.

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Super Star Wars, Super Nintendo

Super Star Wars is a run-and-gun, side-scrolling action game based on the 1977 film Star Wars. It was developed by Sculptured Software and published by JVC for the Super Nintendo in 1992.

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Doom 64, Nintendo 64

Developed by Midway Studios San Diego and published by Midway Games in 1997, Doom 64 is a sequel to Doom II that contains a single-player campaign, but no multiplayer.

In total there are 28 campaign levels and four secret levels. Monster and weapon graphics have been redesigned and are unique to Doom 64.

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South Park: The Stick of Truth, PC

South Park: The Stick of Truth is a – gasp – turn-based RPG based on the popular South Park animated series. It was developed by Obsidian and published by Ubisoft in 2014. It was co-written by Trey Parker and Matt Stone, co-creators of South Park, and is a hilarious level-grinder with tons of detail, loads of quests, graphics that are identical to the TV show, and all the voices that South Park fans have come to know and love (most provided by Stone and Parker).

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Beach Head, Commodore 64

Beach Head is an infamous war-based action game created by Access Software and first published for the Commodore 64 and Atari 8-bit computers in North America 1983. It was later released by US Gold in Europe in 1984.

The game is set in the Pacific theatre of the Second World War and features five individual stages of combat, each based on a fictitious amphibious assault of an enemy island. You can play Beach Head at four difficulty settings.

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Jumpman Junior, Atari 8-bit

Jumpman Junior is the Atari 8-bit cartridge version of Randy Glover‘s classic 8-bit platform game, Jumpman. It was first published by Epyx in 1983.

Since the game came on cartridge the number of levels has been reduced, down to 12, but they are at least all-new levels and not recycled levels from the disk version.

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Doom, PC

This is the 2016 version of Doom, sometimes referred to as “Doom 4“, because it is essentially the fourth iteration of the classic id Software first-person shooter.

And: it really is quite something

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Pitfall II: Lost Caverns, Atari 8-bit

This Atari 8-bit conversion of David Crane‘s classic Atari 2600 platform game is subtitled the “Adventurer’s Edition” because it contains a whole new second level that becomes available after you complete the first.

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Pitfall II: Lost Caverns, Atari 2600

Activision‘s 1984 sequel to Pitfall!Pitfall II: Lost Caverns – was again designed and programmed by David Crane. This time, though, the cartridge had a custom display processor chip inside, which allowed for improved visuals and continuous four channel music (the Atari 2600 is normally only capable of two channel sound).

Gameplay is similar to Pitfall!, although in this follow-up the world you can explore is much bigger than previously and is made up of eight screens in width, by 27 screens in height, making 216 screens in total. When you walk from one screen to another the new screen scrolls smoothly into view.

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SimCity, Commodore 64

This classic city-building game was originally devised by creator Will Wright while he was working on the classic C64 shooter, Raid On Bungeling Bay. Wright found that he enjoyed making the overhead cities for the game – using his self-made editor – more than he enjoyed playing the game itself, so he set to work creating a game that would allow players to do the same.

SimCity was originally developed for the Commodore 64 and was initially released for that system in August of 1989, but was quickly ported to pretty much every video gaming system known to man at the time. It also spawned a long-running series, and provided a strong base from which developer/publisher Maxis would grow – specialising in “sim“-type games that would become its main market for decades to come.

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