Tag Archives: 3D graphics

Three-dimensional graphics, usually constructed of polygons. Not two-dimensional.

Battle Zone, Arcade

Atari‘s 1980 hit Battle Zone was one of the first ever video games to use 3D polygonal vector graphics to represent the playfield.

It’s a tank game, and you’re basically hunting down tanks, flying saucers, and other baddies. Shooting them before they can shoot you.

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Quake, PC

Doom was good, but Quake – for me – was where id Software really broke the First-Person Shooter mould, with a game far ahead of anything else at the time – even their own games…

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Doom, PC

id Software‘s hit shooter, Doom, blew the roof off the gaming world when it was first released in 1993.

It was the first First-Person Shooter that moved really fast and smoothly, and gave you a real sense of ‘being there’ when you played it.

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Neverwinter Nights 2, PC

The 2006 sequel to the hit RPG Neverwinter Nights was created by American developer Obsidian Entertainment and published by Atari, Inc.

In many ways Neverwinter Nights 2 improves on the original game, and uses a new game engine (actually a suped-up version of the previous engine), this one called the Electron Engine.

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Neverwinter Nights, PC

BioWare‘s 2002 release, Neverwinter Nights, is a bit of a giant on the RPG scene.

Not only is it a detailed and engrossing Role-Playing Game par excellence, but it also plays host to a huge modding community. It’s also well-known as a multiplayer game too and features campaigns that can be played single or multi-player, and also features Player-versus-Player (PvP) combat.

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The Thing, PC

Taking place immediately after the events of the famous John Carpenter film of the same name, The Thing is a 3D survival horror game that aims to wallow in the sheer, dark, brilliance of Universal’s 1982 cult sci-fi hit.

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F.E.A.R., PC

A classic first-person survival horror game from Monolith Productions and first released in 2005.

F.E.A.R. unfortunately came out not long after Half-Life 2, so was kind of drowned-out in the attention Valve‘s release was getting. It’s not as good as Half-Life 2 – to be quite frank – but is definitely up there with the best releases of that year.

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Clive Barker’s Undying, PC

British author Clive Barker was a writer and creative consultant on this 2001 Windows/Mac release.

Clive Barker’s Undying is a survival horror, first-person shooter – with magic – and was developed by EA Los Angeles. The game sold poorly on release and a planned multiplayer patch and sequel were both canned.

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Daikatana, PC

John Romero‘s Daikatana is one of the most infamous games of all time.

Back in 2000, when the game was first released, it was heavily hyped as “the next great shooter”. And – as Daikatana was being designed by one of the co-creators of the original Doom and Quake – everyone had high hopes for it.

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Shadow Warrior, PC

The original Shadow Warrior was released for PC MS-DOS by GT Interactive in 1997.

Shadow Warrior is a fast, high fun factor, oriental comedy First-Person Shooter. It was created by 3D Realms and used the Duke Nukem ‘Build’ Engine to display the world.

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