Tag Archives: 3D graphics

Three-dimensional graphics, usually constructed of polygons. Not two-dimensional.

The Witcher 2: Assassins of Kings, PC

The Witcher 2: Assassins of Kings was first released in 2011 by Polish developer CD Projekt Red.

It is the predecessor to the smash hit The Witcher 3: Wild Hunt, and also follows the exploits of Geralt of Rivia – a Witcher, or monster-hunter – on a series of open-world adventures.

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Quarantine, PC

On the face of it, Quarantine sounds like a fun game: you’re a post apocalypse taxi driver, eking a living out on fares and the odd bigger payday mission – to buy BIG GUNS to put on your car and therefore blow the opposition to smithereens.

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A-10 Tank Killer, PC

Dynamix‘s 1989 combat flight sim, A-10 Tank Killer, is fast and fluid on the PC, making it one of the first serious combat flight sims to offer more than 20 frames a second to games-players. In the early days of combat flight sims: the games were battling against weaker machine specs and lower CPU cycles. When 386 and 486 type PCs entered the market (in 1989), and VGA graphics cards became affordable, only then did the genre finally have the power to be “fast” and “fluid”.

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Alone In The Dark 2, PC

Alone In The Dark 2 is a suitably frantic, scary and chilling sequel to 1992’s Alone In The Dark.

Part two came out just over a year after the first game, in 1993, and French developer Infogrames made it bigger and more challenging than the first game.

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Capcom vs. SNK 2 EO, XBox

The “EO” part of Capcom vs. SNK 2 EO means: “Easy Operation”. Basically, this is the same game as the classic arcade beat ’em up of 2001, but with controls better suited to a gamepad. So, rather than hitting buttons to perform special attacks, you can now move the right analogue stick in a certain direction to activate them instead.

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Driller, PC

American publisher Epyx released UK hit game Driller onto US PC markets under the title of Space Station Oblivion in 1988.

There was no need for a title change really. Driller says it all.

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Driller, Atari ST

Driller and Freescape started life on the ZX Spectrum in 1987 – performing miracles on Sir Clive’s humble little machine. Creating 3D worlds where previously there were none…

And, being more than just a graphics engine, Freescape (and Driller) lived on into the 16-bit realm, and beyond.

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Driller, ZX Spectrum

Driller first appeared on the ZX Spectrum in 1987. This version is where it all began.

Driller‘s engine – called Freescape – was to go down in history as one of the first to make 3D gaming a real possibility.

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Driller, Amstrad CPC

Driller was the very first Freescape game. A very important game for its time. It first came out in 1987.

It was one of the first ever games that allowed you to explore a full 3D environment, and Freescape was the engine that made it possible.

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