Tag Archives: 3D graphics

Three-dimensional graphics, usually constructed of polygons. Not two-dimensional.

TimeSplitters: Future Perfect, XBox

TimeSplitters: Future Perfect is a first-person shooter developed by Free Radical Design and published by Electronic Arts in 2005. It is the third game in the TimeSplitters series and was released for XBox (the version shown here), GameCube, and PlayStation 2.

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Pokémon XD: Gale of Darkness, GameCube

Pokémon XD: Gale of Darkness is the successor to Pokémon Colosseum and is another third-generation spin-off from the main Pokémon series. It was developed by Genius Sonority and published by The Pokémon Company exclusively for the Nintendo GameCube in 2005.

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Pokémon Colosseum, GameCube

Pokémon Colosseum was developed by Genius Sonority and published by The Pokémon Company in 2003 in Japan and 2004 everywhere else. It is not considered part of the main Pokémon series, but is a third-generation spin-off made exclusively for the Nintendo GameCube.

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Virtua Racing Deluxe, Sega 32X

This superb conversion of Sega‘s Virtua Racing arcade game required the 32X add-on peripheral for the Megadrive/Genesis and was first released in 1994. Called Virtua Racing Deluxe, it had features that were exclusive to this version, and it also had remarkable use of 3D polygonal graphics that were outstanding for the time.

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F-Zero GX, GameCube

F-Zero GX is the successor to F-Zero X (Nintendo 64) and is a fast-paced, futuristic racing game featuring 3D graphics and challenging gameplay. It was also the first significant video game collaboration between Nintendo and Sega, having been developed by Sega‘s famous Amusement Vision (AV) team (with Shigeru Miyamoto acting as producer) – the same team who made the brilliant Super Monkey Ball series. In fact, F-Zero GX uses an enhanced version of the 3D engine that powered Super Monkey Ball.

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Wario World, GameCube

Wario World for the GameCube was developed by Treasure and published by Nintendo in 2003. It was the first 3D Wario game and, unusually, was released in Europe and North America before it eventually came out in Japan (almost a year after its initial release in the West).

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CrimeWave, Sega Saturn

Released as a Sega Saturn exclusive by Eidos Interactive in 1996, CrimeWave is a vehicular combat game where the player must chase down criminal cars and destroy them with a variety of weapons, within a set time limit.

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Super Pool, Archimedes

Another Archimedes game that I had recommended to me, but turned out to be poor, is Super Pool. It’s another game by the prolific Gordon J. Key (E-Type; Apocalypse) and published by The Fourth Dimension in 1991.

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Apocalypse, Archimedes

Apocalypse is a fast-paced, overrated 3D shoot ’em up that was written by Gordon J. Key (the same guy who wrote E-Type) and published by The Fourth Dimension for the Acorn Archimedes in 1990.

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Chocks Away, Archimedes

Chocks Away is a flight combat game for the Acorn Archimedes that is loosely set in the First World War, although it does mix elements from other timelines and simplifies the realism in a way that might not appeal to a historian. The game is meant to appeal to those who just like flying around and shooting things and it provides a fairly open-ended and enjoyable experience on that front.

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