Hard ‘N’ Heavy was created either as a sequel to The Great Giana Sisters, or was originally a Giana Sisters game itself, such is the similarity between it and the aforementioned game.
Category Archives: Systems
Video gaming systems.
The Great Giana Sisters, Atari ST
The Atari ST version of the infamous The Great Giana Sisters is as good-looking as the original Mario game it is ‘satirising’. It is chunky and colourful and characterful, although gameplay wise it is not a patch on the Mario Bros. games.
Where Time Stood Still, Atari ST
Where Time Stood Still is a conversion of a classic ZX Spectrum game made by Denton Designs. The Atari ST version was publish by Ocean Software in 1988.
Simulcra, Atari ST
Simulcra is a cool third-person 3D shooter set on a complex series of colourful courses. The game was developed by legendary coding team Graftgold and is one of their least well-known releases, but also one of their best.
Atari ST Special
The Atari ST was a 16-bit home computer that was a great breeding ground for video games in the ’80s and ’90s. Many original classics were born on the ST (Dungeon Master, Simulcra, and Frontier to name but a few), and many older classics were ported to the ST to give them a new lease of life.
Gyruss, Arcade
Sinistar, Arcade
People forget how early Sinistar was – 1983. Which was a hell of a year for old arcade shooters!
Of the first colour arcade shooters, the class of 1983 were definitely second or third generation – in terms of ideas, patterns, movement, challenge, and sophistication. Graphically they were becoming a great improvement over early shoot ’em ups.
Sinistar is a good example of this. The graphics are much more detailed and colourful than the old arcade shooters of 1980/81.
Tron, Arcade
The 1982 arcade version of Tron is well-remembered by many gamers. It was developed by ENCOM International and manufactured and distributed by Bally Midway.
It features a four-stage video-gaming challenge via some of the scenes from the famous film (ironically, about video games).
Xevious, Arcade
Namco‘s groundbreaking Xevious gave you a ship (the Solvalou) that could fire both a laser at flying targets and drop bombs on ground targets. Two fire buttons… Innovative in arcades in 1982.
Super Zaxxon, Arcade
Sega wasted little time making a sequel to Zaxxon, its groundbreaking isometric shooter from 1981.