A beautiful conversion of the cult Konami arcade game, Mikie, programmed by Jonathan Smith and published by Imagine Software in 1985.
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Pud Pud, ZX Spectrum
Or, to give the game its full title: Pud Pud in Weird World. This strange 1984 Spectrum release was the first commercial game programmed and designed by Jonathan Smith.
Fallout 3, PC
After a gap of some ten years – between the release of Fallout 2 and “the void” of there being no other Fallout games – came Fallout 3 from Bethesda. Like a bolt from the blue: Fallout was back, and this time it was in 3D.
Fallout 2, PC
Released in 1998, Fallout 2 is a sequel developed by Black Isle Studios, for Interplay, and using mostly the same post-apocalypse setting, graphical style, and game mechanics, of the first game.
Fallout, PC
Interplay‘s 1997 release, Fallout, began its existence as a post-apocalyptic Role-Playing Game based on the Steve Jackson “GURPs” ruleset, and also as the ‘spiritual successor’ to the classic 8-bit RPG, Wasteland.
Alien Rampage, PC
Alien Rampage is an old-school run-and-gun shooter from 1996 with all the ingredients required to make an entertaining game. Smooth scrolling; cool explosions; lots of different weapons; plenty of different monsters; gory gibs; an agile central character.
Hyper Sports, Arcade
Hyper Sports is the iconic 1984 sequel to Konami‘s arcade hit Track & Field.
Voodoo Nightmare, Atari ST
Created by Zippo Games and published by Palace Software in 1990, Voodoo Nightmare is an original and fun isometric action adventure with a pleasing mix of overworld exploration and dungeon-crawling.
Paper Mario: The Thousand Year Door, GameCube
Intelligent Systems and Nintendo released this fantastic follow-up to Paper Mario on the GameCube in 2004.
Continue reading Paper Mario: The Thousand Year Door, GameCube
Full Throttle, ZX Spectrum
Not to be confused with the LucasArts game of the same name, Mervyn Estcourt‘s motorbike racing game, Full Throttle, wowed gamers when it was first released in 1984.