H.A.T.E., Atari ST

H.A.T.E. is a pretty good conversion of a well-known ZX Spectrum shoot ’em up. It was published by Gremlin Graphics in 1989.

H.A.T.E. is subtitled “Hostile All-Terrain Encounter“, which it is, being a loose sequel to Vortex Software‘s classic Highway Encounter (H.A.T.E. was made by the same guy and uses the same viewpoint).

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Chaos Strikes Back, Atari ST

Chaos Strikes Back is to RPGs what The Empire Strikes Back is to movie sequels… It is simply one of the best – and toughest – real-time role-players ever made. Dungeon Master was incredible, but the sequel, Chaos Strikes Back, is just another dimension…

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Flames of Freedom, Atari ST

Flames of Freedom is the 1991 sequel to Midwinter – a sprawling, open-ended action/strategy game created by Maelstrom Games.

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Stormbringer, Atari ST

Stormbringer is a famous ZX Spectrum adventure game released in 1987, and this Atari ST version was made by Andrew Shore and Jason Wilson of Southbank Computer Services and published by Mastertronic in 1988.

It follows the original game very closely and features updated graphics and sound.

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Super Hang-On, Atari ST

Sega‘s Super Hang-On was a full-sized bike arcade machine, that you sat on, and rocked side to side to steer the bike. It was first released into arcades in 1987 and this 16-bit conversion followed a year later in 1988.

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Lotus Turbo Challenge 2, Atari ST

Lotus Turbo Challenge 2 is a classic 2D arcade-style racing game, created by Magnetic Fields and published by Gremlin Graphics in 1991.

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Elvira: The Arcade Game, Atari ST

British development house Flair Software made this cool Elvira-based platform game in 1991. And Elvira: The Arcade Game is surprisingly good!

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Dyna Blaster, Atari ST

This game is really a re-titled BombermanHudson Soft‘s famous maze game – on the Atari ST. The game was re-named to avoid any association with the IRA bombing campaign in the UK, which was happening at the time.

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Starglider 2, Atari ST

Starglider 2 was met with pretty much universal acclaim when it was first released in 1988. And – as a 3D shooter – it broke new ground in a number of different areas.

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