Tag Archives: weapons based

GoldenEye: Rogue Agent, GameCube

Developed by EA Los Angeles and published by EA Games for GameCube, PlayStation 2 and XBox in 2004, GoldenEye: Rogue Agent is an ‘anomaly’ in the James Bond video game franchise. Described as “non-canon“, and more of a “what if…” kind of video game experiment, Rogue Agent unfortunately doesn’t have any connection between it and the classic 1997 N64 game called “GoldenEye“. This did actually lead to players calling out Electronic Arts for deceptive use of the “GoldenEye” name.

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Turok: Evolution, GameCube

Released for the GameCube in 2002, Turok: Evolution is the fourth game in the Turok series (fifth, if you count the non-canon Turok: Rage Wars), and serves as a prequel to Turok; Dinosaur Hunter (the first Turok game in this series), and will appeal to those who want a First-Person Shooter with dinosaurs in it. Because that is exactly what this game is!

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Soulcalibur II, GameCube

The Soulcalibur series is a line of classic arcade fighting games, created by Namco and their dedicated development team, “Project Soul“. And this is a conversion of Soulcalibur II – from arcade to GameCube – first published in 2003.

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Metroid Prime 2: Echoes (Multiplayer), GameCube

This is a separate set of Metroid Prime 2: Echoes grabs (to the set showing the single-player campaign that I posted earlier); these are of the multiplayer side of the game, which is not shown very often.

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Metroid Prime 2: Echoes, GameCube

Developed by Retro Studios in collaboration with Nintendo, Metroid Prime 2: Echoes is the sequel to the classic Metroid Prime. It was first released in 2004 – to rave reviews – and it remains one of the best games ever made for the Nintendo GameCube.

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Soulcalibur, Dreamcast

The Dreamcast version of Soulcalibur is an enhanced port of the 1998 arcade game by Namco. It was released worldwide in 1999 and features “ten new characters” and enhanced new graphics.

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Soulcalibur, Arcade

After the arcade game, Soul Edge in 1996, and the PlayStation conversion of that game in 1998 (called “Soul Blade” in the West), came Soulcalibur in 1999. It was made available in arcades first, as a two-player cabinet, and did reasonably good business.

The basic storyline is about a group of fighters battling it out for possession of a mystical sword called “The Soul Edge“.

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Soul Blade, PlayStation

Released in December 1996 in Japan, and in 1997 in North America and Europe, Soul Blade is the PlayStation port of Namco‘s Soul Edge arcade fighting game – the predecessor to the Soulcalibur series.

Soul Edge was a pioneering early attempt at using Motion Capture in a fighting game – for the realistic animation of the combatants – and it had quite an impact on fighting game fans when it was first released.

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Soul Edge, Arcade

Developed by “Project Soul” and released into arcades by Namco in April 1996, Soul Edge is a weapons-based, one-on-one fighting game that serves as the predecessor to the Soulcalibur series.

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Cabal, Arcade

Cabal is a third-person, war-based shooter developed by TAD Corporation and distributed into arcades by Taito in Japan, by Fabtek in North America and by Capcom in Europe, in 1988.

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