A number of classic Lucasfilm Games‘ titles originated on Atari 8-bit home computers and Koronis Rift is one of them, first released in 1985.
You play a scavenger hunting for lootable scrap on the surface of hostile alien planets.
A number of classic Lucasfilm Games‘ titles originated on Atari 8-bit home computers and Koronis Rift is one of them, first released in 1985.
You play a scavenger hunting for lootable scrap on the surface of hostile alien planets.
Star Trek, released by Mikro-Gen in 1983, is designer and programmer Derek Brewster‘s first commercial game.
Codename MAT II is the sequel to Derek Bewster‘s acclaimed space combat game. It was published by Domark in the UK in 1985.
Derek Brewster‘s Codename MAT (Mission: Alien Termination) is what I would call a ‘Star Trek’ game, with a liberal ‘borrowing’ of elements from Star Raiders. It was published in 1984 by Micromega.
Ogre Battle: The March of the Black Queen is a fantastic strategy action game, developed by Quest, and first published on the Super Nintendo in 1993.
Continue reading Ogre Battle: The March of the Black Queen, Super Nintendo
Attack of the Mutant Penguins was developed by Sunrise Games and released on the Atari Jaguar in 1995. A PC MS-DOS version followed a year later, in 1996.
Continue reading Attack of the Mutant Penguins, Atari Jaguar
One of Julian Gollop‘s earlier games, and one that was based on a card system he created as a boy.
Chaos: The Battle of Wizards is a turn-based tactical combat game for up to eight players.
A 1993 potboiler hit, Dune: The Battle For Arrakis is a real-time strategy game based on the famous Frank Herbert novel, and one of a number of successful games based on that famous book, and developed by Las Vegas-based Westwood Studios.
Continue reading Dune: The Battle For Arrakis, Megadrive/Genesis
The Amiga version of Westwood Studios‘ classic Real-Time Strategy (RTS) game, Dune II, came out in 1993 – not long after the MS-DOS version.
A space exploration and trading game from 1989 that was meant to rival Elite. And it almost did. Except for a fundamental problem… The problem was: travelling around; jumping from planet to planet was… To put it mildly: sticky.