Scuba Dive (Durell Software, 1983) features such a simple game idea, but one that works exceptionally well on the ZX Spectrum.
Tag Archives: influential
Mercenary III: The Dion Crisis, Atari ST
Damocles: Mercenary II, Atari ST
Developer Paul Woakes takes the Mercenary series much further in Damocles (1990) – the second game in the series.
Deathchase, ZX Spectrum
An early ZX Spectrum classic, Deathchase was first released by Micromega in 1983.
Although it doesn’t look like much (especially in stills), Deathchase was (and still is) an exhilarating game, and is something of a tribute to the speeder bike scenes in Return of the Jedi (which was released the same year as this, in 1983).
Buck Rogers: Planet of Zoom, Arcade
Sega‘s Buck Rogers: Planet of Zoom was first released into arcades in 1982, and – to play it now – you’d wonder what all the fuss was about, but this game made waves when it was first released.
Qix, Arcade
Qix is an early Taito arcade game – first released in 1981 – and featuring gameplay that requires the player to section off areas of the screen using a marker that can draw lines on the playfield.
Doom 3, PC
This third iteration of id Software‘s classic Doom, is a dark and violent continuation of the ‘stuck-on-Mars-and-surrounded-by-monsters’ setting, set up by the first two games.
After Burner, Arcade
Sega‘s tremendous 1987 arcade hit, After Burner, used powerful sprite scaling technology in its cabinets back in the day, to create the mind-bogglingly fast on-screen visuals.
Commando, Arcade
Commando is a classic vertically-scrolling run-and-gun game, first released by Capcom into arcades in 1985.
Ghouls ‘N Ghosts, Arcade
Ghouls ‘N Ghosts is the amazing 1988 sequel to Ghosts ‘N Goblins.
Although not quite as difficult as its predecessor, Ghouls ‘N Ghosts is another tough horror-themed, fantasy run-and-gun type game, but with much better graphics than the first game, and some great set pieces and boss battles.