Tag Archives: elevators

Spindizzy, Apple II

I’m not sure if it’s the game or the emulator – or something else – but controlling the spinning top-like device, GERALD, in the Apple II version of Spindizzy is like trying to navigate Cape Horn in a rowing boat in the depths of winter. It’s suicidal…

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Spindizzy, Commodore 64

In my mind: one of the best 8-bit games ever made. Spindizzy is part Marble Madness tribute; part completely original game, with you controlling a spinning top-like device, called GERALD, exploring a large, isometric game world that is suspended in space.

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Spelunker, Atari 8-bit

This 1983 scrolling platform game was quite influential when it was first released. A lot of people tried to copy it, but very few got anywhere near as good. This Atari 8-bit version is the original.

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Spindizzy, Atari 8-bit

Paul Shirley‘s classic isometric puzzle/adventure game, Spindizzy, originated on the Commodore 64, but is also quite excellent on the Atari 800.

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Bounty Bob Strikes Back, Atari 8-bit

The sequel to Miner 2049er, Bounty Bob Strikes Back, again features the jumping cowboy trying to walk on every piece of platform surface, although this game is much more subtle and challenging than the first one.

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Zelda II: The Adventure of Link, NES/Famicom

Although this second Zelda game sold well (more than 4 million copies worldwide at the time), it is not particularly well-liked.

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Dynamite Dan, ZX Spectrum

Rob Bowkett‘s 8-bit platform game became an instant hit on the ZX Spectrum when it first came out in 1985.

Dynamite Dan had groundbreaking graphics (for the time) and was seen as a “Jet Set Willy-beater” by some. One thing is for sure: it had (still has) a lot of character. Especially in the main sprite of Dan.

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