The BBC Micro conversion of Ultimate‘s classic Lunar Jetman is a very good one, using a high res display mode for the graphics, which are mostly monochrome (just like the Spectrum original).
Tag Archives: conversion
Inside Outing, ZX Spectrum
The ZX Spectrum conversion of Michael St. Aubyn‘s Inside Outing was programmed by Pamela Roberts with graphics by Mike Smith.
Grandia, PlayStation
Grandia was initially released in 1997 on the Sega Saturn in Japan, and then later in 1999 on the Sony PlayStation.
Only the later PlayStation version received an official English translation (although the Sega Saturn version does have a fan translation, using the same text as the PlayStation version, but was not available in English until the patch was released in March 2019).
Spindizzy Worlds, Super Nintendo
Paul Shirley‘s superb isometric puzzle/action game, Spindizzy Worlds, translates well to the Super Nintendo, even though this conversion did not have his blessing.
Spindizzy, Apple II
I’m not sure if it’s the game or the emulator – or something else – but controlling the spinning top-like device, GERALD, in the Apple II version of Spindizzy is like trying to navigate Cape Horn in a rowing boat in the depths of winter. It’s suicidal…
Sabre Wulf, Commodore 64
The Commodore 64 version of Ultimate‘s classic Sabre Wulf was made by Greg Duddle of Mr. Micro for Firebird Software, who published the game in 1985.
Sabre Wulf, Amstrad CPC
The Amstrad conversion of Sabre Wulf features the same chunky graphics as the BBC version, except with some extra colouring. It does make make a difference though. The Amstrad version doesn’t look quite as harsh as the BBC version.
Sabre Wulf, BBC Micro
The BBC Micro version of Ultimate Play The Game‘s classic Sabre Wulf is so chunky and garish that it hurts the eyes! That said: it plays well enough.
Tales of the Arabian Nights, Commodore 64
Interceptor Software‘s Tales of the Arabian Knights was the first game I ever played on a real Commodore 64, back in 1984.
Terra Cresta, ZX Spectrum
A conversion of the superb Nichibutsu arcade game, programmed by the late Jonathan Smith and published by Imagine Software in 1986.