I can’t write about the other Shadowrun games without mentioning the Sega Megadrive/Genesis game, first released by Sega in 1994.
Tag Archives: combat
Shadowrun, Super Nintendo
This classic Super Nintendo action adventure was developed in Australia in 1993 by Beam Software. It was published by Laser Beam in the UK, and Data East everywhere else.
Shadowrun: Dragonfall, PC
Shadowrun: Dragonfall is a 2014 indie release from Harebrained Schemes, set in the Shadowrun universe.
The developers tried to continue the success of the Shadowrun console games of the early ’90s, and in many respects succeeded.
Panzer Dragoon Saga, Sega Saturn
Considered by many to be the best game on the Sega Saturn, Panzer Dragoon Saga is a level-grinding RPG set in a world where people fly dragons (so God knows why it is called “Dragoon” – other than bad translation!).
It was first released in 1998 and was in development for two years.
Baten Kaitos: Eternal Wings and the Lost Ocean, GameCube
Baten Kaitos: Eternal Wings and the Lost Ocean is a brilliant Final Fantasy-style, level-grinding RPG, initially released by Namco on the Nintendo GameCube in 2003.
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Beach Head II, Commodore 64
Soooo much better than the first Beach Head… Beach Head II is a balls-to-the-wall, digitised speech-laden action game that sees “The Allies” versus “The Dictator”. The game was developed by Access Software and first published in 1985.
The Legend of Zelda: The Wind Waker, GameCube
Nintendo‘s 2002 release of their tenth Legend of Zelda game (if you count Oracle of Seasons and Oracle of Ages as two games, which I do) was a real leap, in terms of graphical presentation.
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The Lord of the Rings: The Battle For Middle-Earth, PC
An excellent Real Time Strategy (RTS) game based on the Peter Jackson films (not to mention the brilliant and famous books by JRR Tolkien, on which the films are based), and first released by Electronic Arts in 2004.
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Lunar: Silver Star Story Complete, PlayStation
Lunar: Silver Star Story Complete is a superb party-based, level-grinding RPG, first released on the Sega Saturn in 1996 (as Lunar: The Silver Star), and brilliantly remade for the Sony PlayStation in 1998.
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Ultima Underworld II: Labyrinth of Worlds, PC
The second of two ground-breaking Ultima Underworld games made by Blue Sky Productions (later to become Looking Glass Technologies) and Origin Systems.
Labyrinth of Worlds, first released in 1993, again features a very early (and successful) attempt to create a Role-Playing Game with a fully-explorable 3D environment. Both this – and its predecessor, The Stygian Abyss – were developed concurrently, and were a significant leap forward in terms of software technology at the time.
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