Tag Archives: birds

Willow, Arcade

Based on the 1988 film of the same name, Willow is a platform action game developed by Capcom and distributed into arcades in 1989. The intro says: “A magnificent fantasy filled with love, friendship and adventure!“, but in reality the game is a violent hack-and-slash ’em up, and is some distance from “love, friendship and adventure”…

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Starglider, ZX Spectrum

The ZX Spectrum version of Argonaut‘s classic Starglider is actually surprisingly good. Or, rather: the 128K version is very good (the 48K version plays well enough, but it lacks the digitised speech and other enhancements, so is a little plain). And the main reason Starglider on the Speccy is respectable, is because it was converted by Realtime Games Software, who were pioneers in the field of Spectrum-based 3D games, having created the legendary Starstrike, Starstrike II and Carrier Command (among others).

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Vixen, Atari ST

Vixen, by Martech, was released for a number of 8 and 16-bit home computer platforms in 1988, and it proved to be somewhat controversial. Mainly because the game used glamour model Corinne Russell as both reference for the lead character, and to plaster all over the packaging and marketing for the game, which upset a lot of vocal, prudish people in the UK, leading to calls for it to be banned. Retailer Boots even refused to stock the game unless Martech changed the game’s packaging…

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Kid Dracula, Game Boy

Konami‘s 1993 Game Boy game, Kid Dracula, is a cutesy spin-off from the Castlevania series. It’s actually a remake of the 1990 Famicom game, “Akumajō Special: Boku Dracula-kun“.

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Kid Dracula, NES/Famicom

Known in Japan as “Akumajō Special: Boku Dracula-kun“, this cute and humorous Castlevania spin-off was initially released by Konami, in Japan only, in 1990, for the Nintendo Famicom. Numerous fan translations exist for the game, but it was also officially released in English for the first time – as “Kid Dracula” – in 2019, in the Castlevania Anniversary Collection. That’s the version I’m showing here.

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Starglider, Amiga

Argonaut Software‘s Starglider, when it first came out, was a flashy release. It came in a big blue box, with a novella, a manual, and a single floppy disk. Magazines were raving about it, and I remember buying it… for the ZX Spectrum. LOL.

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Starglider, Atari ST

The Atari ST version of Argonaut Software‘s pioneering 3D shooter, Starglider, first came out in 1986 – a year before the Amiga version (for some reason – I don’t know why).

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Conan, Commodore 64

Datasoft‘s 1984 release, Conan, is a curious game. It doesn’t seem to be directly related to either of the two Conan films released in the early ’80s (although it does use artwork from the sequel, Conan the Destroyer), so my guess is that it was a quick cash-in on the popularity of Arnold Schwarzenegger by the developers.

The game was originally written for the Apple II by Eric Robinson and Eric Parker, and the Commodore 64 version was created by Ron J. Fortier and John Butrovich.

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Double Dungeons, PC Engine

Developed by NCS Corporation and published by Masaya Games in Japan and NEC in North America in 1990, Double Dungeons is a one or two-player, first-person, dungeon-crawling JRPG with real-time combat. The game’s unique selling point is that it features two-player split-screen cooperative play, which is unusual for a game like this, and which makes it simultaneously playable with a friend.

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Ghosts ‘N Goblins, PC

The 1987 PC MS-DOS version of Ghosts ‘N Goblins, I’m sorry to say, is a bit of a travesty. It looks terrible, and also plays like a lame duck. In fact, unless you can get the game set up properly in DOSBox (which took me some time to do), then it’s pretty much unplayable*.

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