Hexen II is the direct sequel to Hexen and uses a modified version of the Quake engine to create the game world. It was developed by Raven Software, published by id Software and distributed by Activision on PC CD-ROM in 1997.
Tag Archives: Activision
Tony Hawk’s Pro Skater 2, Game Boy Advance
Developed by Vicarious Visions and published by Activision in 2001, Tony Hawk’s Pro Skater 2 on the Game Boy Advance is one of those games that you’d expect not to work that well – being a handheld conversion of a popular and successful 3D game – but it actually turns out to be a fantastic game in its own right.
River Raid II, Atari 2600
Based on Carol Shaw‘s classic vertically-scrolling shooter, but not created by her, River Raid II is a more challenging and slightly more complex take on the River Raid concept.
Quake 4, PC
For the fourth instalment in the Quake series id Software returned its emphasis back to the single-player story-driven mode of the first two Quake games. Actually, the majority of development on Quake 4 was actually done by Wisconsin-based Raven Software, with id Software supervising.
Quake III Arena, PC
Quake III took a different route to the previous Quakes – in this one it was all about deathmatching and player versus player arenas. Gone was the single-player, story-driven, puzzle/action side of the game, and in came finely-tuned deathmatch arenas. It’s not called Quake III Arena for nothing…
Ghostbusters Special
The classic comedy horror film, Ghostbusters, was made into a video game by David Crane and published by Activision in 1984. The Commodore 64 version being the first – and arguably the best – version of this simple yet involving game. Many different conversions of Ghostbusters followed, and we’ve covered all of them on this website.
Here’s a list of all the different versions of Ghostbusters on thekingofgrabs.com. Listed in chronological order of release…
Ghostbusters, Apple II (1984)
Ghostbusters, Atari 8-bit (1984)
Ghostbusters, Commodore 64 (1984)
Ghostbusters, ZX Spectrum (1984)
Ghostbusters, Amstrad CPC (1985)
Ghostbusters, Atari 2600 (1985)
Ghostbusters, MSX (1985)
Ghostbusters, NES/Famicom (1986)
Ghostbusters, PC (1986)
Ghostbusters, Sega Master System (1987)
Enjoy,
The King of Grabs
More: Ghostbusters on Wikipedia

Ghostbusters, Sega Master System
The 1987 Sega Master System conversion of David Crane‘s classic Ghostbusters is… Okay. It’s actually got a few enhancements over other versions that make it a bit more of a challenge, although it does have its down sides.
Ghostbusters, NES/Famicom
The Nintendo Entertainment System version of David Crane‘s Ghostbusters is known for being a bit of a mess, compared to all the other versions.
It was initially released in Japan in 1986 and later in North America in 1988. Why the two year delay? Probably something to do with the fact that the game is terrible…
Ghostbusters, PC
This 1986 PC Booter version of Ghostbusters won’t run in MS-DOS, but it is easy enough to get working in DOSBox, by simply adding a “BOOT” line to the config file.
To get the game running in colour (ie. not horrible CGA) I had to use the “pcjr” graphics option and set CPU cycles to 240. Otherwise the game would run too fast.
Ghostbusters, Amstrad CPC
The Amstrad CPC version of Ghostbusters was only ever released in Europe. Alongside the MSX version it was one of only two Ghostbusters conversions that were never released in North America.