Tag Archives: 2D graphics

Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.

Granada, Megadrive/Genesis

Granada is an obscure-but-brilliant overhead tank shooter on the Sega Megadrive/Genesis that was developed by Wolf Team Japan and published by Renovation in North America in 1990. Granada was never given an official European release.

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Break Dance, Commodore 64

Underneath the chubby graphics, and the cheesy tunes, is a half-decent game trying to get out…

You have to remember though: Break Dance is from 1984, and a) breakdancing was new and cool back then, and b) rhythm games hadn’t even been invented. So no one knew what a rhythm game even was…

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Zombies Ate My Neighbors, Super Nintendo

This brilliant single and multi-player overhead shooter by LucasArts is a parody of every single horror and sci-fi film you’ve ever seen.

Chainsaws, zombies, UFOs, mummies, werewolves, demonic babies, spiders, shopping malls – you name it, the game will throw it at you during at least one of its 48 different stages.

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Oddworld: Abe’s Oddysee, PlayStation

Abe’s Oddysee is the first in a quadrilogy of games that fall under the Oddworld series banner, and the first game to feature Abe – a likeable alien slave who is on the run from his captors.

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Aliens vs. Predator, Arcade

This 1994 arcade game from Capcom is a ridiculously over-the-top beat ’em up in the style of Cadillacs and Dinosaurs – side-scrolling, all-action, with gigantic sprites jumping around all over the place.

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Alter Ego, Commodore 64

Alter Ego is a text-based Role-Playing Game where you can live out the mundane life of a person in an alternate reality, be they male or female, and play out the many branches of possibilities in their lives.

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Astro Boy: Omega Factor, Game Boy Advance

Astro Boy: Omega Factor is a fun and visually spectacular scrolling beat ’em up on the Nintendo Game Boy Advance.

The game was created by famous Japanese development house, Treasure – in association with Hitmaker – and was published by Sega in 2003.

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Alchemist, ZX Spectrum

This very early, side-scrolling fantasy action game was created by Ian Weatherburn for Imagine Software in 1983.

In the game you control the titular Alchemist – a guy who can shape-shift into a golden eagle and fly to places he can’t normally walk to.

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