One of Dave Perry‘s early commercial games, the third Dan Dan Spectrum game was developed by Probe Software, instead of Gang of Five (who did the first two Dan Dare games), and published by Virgin Games in 1990.
Tag Archives: 2D graphics
Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.
Dan Dare II: Mekon’s Revenge, ZX Spectrum
This 1988 sequel to Dan Dan: Pilot of the Future was again developed by Gang of Five and published by Virgin Games.
Dan Dare: Pilot of the Future, ZX Spectrum
Developed by Gang of Five in 1986, Dan Dare: Pilot of the Future is a simple run-and-gun platform shooter based on the famous character from Britain’s famous science fiction comic, Eagle.
Lunar Jetman, BBC Micro
The BBC Micro conversion of Ultimate‘s classic Lunar Jetman is a very good one, using a high res display mode for the graphics, which are mostly monochrome (just like the Spectrum original).
Galaga ’88, Arcade
Namco‘s classic arcade sequel was initially released in 1987 in Japan – 1988 everywhere else – and proved a big hit with shoot ’em up fans with its fast graphics and colourful, firework-like explosions.
Inside Outing, ZX Spectrum
The ZX Spectrum conversion of Michael St. Aubyn‘s Inside Outing was programmed by Pamela Roberts with graphics by Mike Smith.
Inside Outing, Commodore 64
The Commodore 64 version of Inside Outing features graphics by the game’s original designer – Michael St. Aubyn – although the coding itself was done by Timedata/Pamela Roberts.
Inside Outing, Amstrad CPC
Inside Outing is an interesting isometric action/adventure game initially published by The Edge in 1988. It was designed by Michael St. Aubyn and converted to a number of different platforms, with this Amstrad version being the original.
Grandia, PlayStation
Grandia was initially released in 1997 on the Sega Saturn in Japan, and then later in 1999 on the Sony PlayStation.
Only the later PlayStation version received an official English translation (although the Sega Saturn version does have a fan translation, using the same text as the PlayStation version, but was not available in English until the patch was released in March 2019).
Spindizzy Worlds, Super Nintendo
Paul Shirley‘s superb isometric puzzle/action game, Spindizzy Worlds, translates well to the Super Nintendo, even though this conversion did not have his blessing.