The sequel to Realtime Software‘s brilliant Starstrike 3D, Starstrike II is another excellent and groundbreaking first-person space shooter, only this time with impressive “filled” polygons, instead of the simpler wireframe graphics of the original.
Starstrike II is much more varied than the first game too, and really pushes the 48K ZX Spectrum to the limits.
It’s still a fairly basic shoot ’em up on the whole, but one that is still very enjoyable and well worth playing even now.
Starstrike II was first released in 1986.
Realtime Software later went on to break even further ground on the ZX Spectrum with Carrier Command, although that game required a 128K machine to run it.
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