Category Archives: Systems

Video gaming systems.

Chrono Trigger, Super Nintendo

Initially released for the Super Nintendo in 1995, Chrono Trigger is another top quality level-grinding RPG from those masters at Square – this one about a group of adventurers who travel through time to prevent a global catastrophe.

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Secret of Mana, Super Nintendo

Although many people seem to dismiss Secret of Mana (known in its native Japan as Seiken Densetsu 2) – at least when compared to its superior sequel – it does still have quite a bit going for it.

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Dungeon Master: Theron’s Quest, PC Engine

Theron’s Quest is a modified version of the incredible Dungeon Master, released for the PC Engine in Japan in 1992 and the TurboGrafx-16 in North America in 1993.

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Final Fantasy VIII, PlayStation

Considered something of a curveball to the hugely successful episode seven, Final Fantasy VIII (eight) is more great level-grinding goodness from Japanese dev Gods, Square. This one released in 1999.

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Stonekeep, PC

Stonekeep is a strange first-person Role-Playing Game, developed and published by Interplay Productions in 1995.

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Final Fantasy I & II: Dawn of Souls, Game Boy Advance

Dawn of Souls is a GBA remake of the first two NES Final Fantasy games, and they take advantage of the Game Boy Advance‘s enhanced capabilities (enhanced over the NES, anyway).

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Archipelagos, Atari ST

Archipelagos came out on the Atari ST, Amiga, and for PC MS-DOS, and was developed by Astral Software in the UK and published by Logotron in 1989.

It is a strange first-person puzzle game where you must cleanse a series of islands of the ‘Blood of the Ancients’ by clicking on some obelisks.

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SpaceEngine, PC

Vladimir Romanyuk‘s incredible SpaceEngine is a simulation of the entire observable universe, with the goal being “scientific realism”, and to reproduce every known type of astronomical phenomenon.

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Syd Mead’s Terraforming, PC Engine

Released on CD-ROM only for the PC Engine Duo (in Japan), and the TurboDuo (in North America), Syd Mead’s Terraforming is a side-scrolling, bullet hell shooter with graphics designed by the great futurist/industrial artist, Syd Mead.

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Desert Falcon, Atari 7800

Desert Falcon is an obscure isometric shooter with an Egyptian theme, released exclusively for the Atari 7800 in 1987.

You play as a falcon, flying diagonally over the landscape, shooting stuff as you go, in a way similar to that seen in Sega‘s classic coin-op, Zaxxon.

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