Category Archives: Commodore 64

Commodore 64 games.

Super Pipeline, Commodore 64

In the early 1980s a Bridlington-based company called Taskset made some stand-out Commodore 64 games and Super Pipeline is one of their best.

In fact, only the sequel – Super Pipeline II – is on a par with this entertaining game, at least as far as Taskset output is concerned.

Continue reading Super Pipeline, Commodore 64 →

Tau Ceti, Commodore 64

John Twiddy‘s C64 conversion of Pete Cooke‘s classic space shooter is arguably even better than the Spectrum original.

Graphically it’s a little chunkier, but the extra colours make a difference.

Continue reading Tau Ceti, Commodore 64 →

Elite, Commodore 64

Elite on the Commodore 64 is slow and flickery (just like the BBC original in fact) but at its core is a fantastic game that refuses to be ruined by the C64‘s limitations.

Continue reading Elite, Commodore 64 →

A Fistful of Bucks, Commodore 64

Created by Ian Gray and Lee Braine and published by Ocean Software in 1985, A Fistful of Bucks (aka A Fi$tful of Buck$) is a simple, scrolling cowboy shooter with you playing a bounty hunter on the hunt for cash.

Continue reading A Fistful of Bucks, Commodore 64 →

Lazy Jones, Commodore 64

Lazy Jones is a cult classic Commodore 64 game that tries to cram as many derivative minigames into 64K as is possible – stuff like Space Invaders, Frogger, and platform game clones (one minigame is called Eggie Chuck – a direct reference to the classic Chuckie Egg).

Continue reading Lazy Jones, Commodore 64 →

Phobia, Commodore 64

I hate this game so much! 🙂 Phobia is one of the most difficult and unfair side-scrolling shooters ever made, and the surprising thing is: it’s a Tony Crowther game. I expected more from such a talented coder…

Continue reading Phobia, Commodore 64 →

Fernandez Must Die, Commodore 64

Tony Crowther‘s 1988 tribute to Commando and Ikari Warriors, Fernandez Must Die is a scrolling shooter with military overtones.

Continue reading Fernandez Must Die, Commodore 64 →

Bombuzal, Commodore 64

Bombuzal is a critically-acclaimed puzzle game designed/coded by Tony Crowther and David Bishop and published by Image Works in 1988.

In it you play a small, green blob whose job it is to dispose of all the bombs on a level.  To explode a bomb you must be standing on top of it and hold down fire, and – once triggered – you can then walk away from it in whatever directions are available.

Continue reading Bombuzal, Commodore 64 →

Zig Zag, Commodore 64

Written by Tony Crowther and published by Mirrorsoft in 1987, Zig Zag is a weird and wonderful isometric shoot ’em up where you fly a wedge-shaped ship around a maze collecting crystals.

Continue reading Zig Zag, Commodore 64 →

William Wobbler, Commodore 64

Tony Crowther‘s 1985 release, William Wobbler, is somewhat controversial among critics and fans… Some love it; some hate it. Actually, let me re-phrase that: most people hate it… And (rather infamously) the leading Commodore 64 magazine of the time (Newsfield’s Zzap!64) gave it a hard time, and it pretty much sank without a trace.

Continue reading William Wobbler, Commodore 64 →