American publisher Epyx released UK hit game Driller onto US PC markets under the title of Space Station Oblivion in 1988.
There was no need for a title change really. Driller says it all.
American publisher Epyx released UK hit game Driller onto US PC markets under the title of Space Station Oblivion in 1988.
There was no need for a title change really. Driller says it all.
Driller and Freescape started life on the ZX Spectrum in 1987 – performing miracles on Sir Clive’s humble little machine. Creating 3D worlds where previously there were none…
And, being more than just a graphics engine, Freescape (and Driller) lived on into the 16-bit realm, and beyond.
Driller first appeared on the ZX Spectrum in 1987. This version is where it all began.
Driller‘s engine – called Freescape – was to go down in history as one of the first to make 3D gaming a real possibility.
Driller was the very first Freescape game. A very important game for its time. It first came out in 1987.
It was one of the first ever games that allowed you to explore a full 3D environment, and Freescape was the engine that made it possible.
Developed by High Moon Studios, Darkwatch is a First-Person Shooter/survival horror game that crosses the American “Wild West” with ghosts, zombies and werewolves and that kind of material.
When it was first released, back in 2005, is was quite impressive for the time. In this day and age Darkwatch looks and plays very simply, but is not entirely without its redeeming features.
Fred was one of two Spanish video games licensed by Quicksilva for release on the ZX Spectrum in the UK in 1983.
Both were made by Indescomp, and the other game was the legendary Bugaboo.
Rock n’ Roll Racing is a brilliant isometric, combat-based racing game by Silicon & Synapse – now Blizzard Entertainment – and was first released for the Super Nintendo way back in 1993.
There were a number of decent Batman games on the ZX Spectrum, but this one from Jon Ritman and Bernie Drummond was particularly memorable. For having a pudgy Batman and an isometric viewpoint…
Batman was released by Ocean Software in 1986 and was Ritman and Drummond‘s first isometric game together.
Williams Electronics‘ savage and heart-pounding single-screen shoot ’em up, Robotron: 2084 (1982), used twin joysticks to give the player 360 degree firing action, while at the same time allowing full 360 degree movement.
The third and final game in the Mother series, Mother 3, was released in Japan only in 2006 for the Nintendo Game Boy Advance.
Nintendo published the game, with development by Brownie Brown and HAL Laboratory – directed by Nobuyuki Inhoue and written by series creator Shigesato Itoi.