This console conversion of Raffaele Cecco‘s Cybernoid was released by Acclaim Entertainment in 1989.
It is just as difficult and frustrating as the original, if not more so.
This console conversion of Raffaele Cecco‘s Cybernoid was released by Acclaim Entertainment in 1989.
It is just as difficult and frustrating as the original, if not more so.
Chunky visuals and a smaller play window make the Amstrad version of Cybernoid look decided untidy next to the Spectrum original.
A decent Commodore 64 conversion of Cybernoid, by Nick Jones.
This original ZX Spectrum version of Raffaele Cecco‘s Cybernoid was released by Hewson Consultants in 1987.
A budget motorbike racing game, created by Derek Brewster in 1987 for Mastertronic.
Speed King 2 is the sequel to… well, nothing, because there’s isn’t a Speed King 1, as far as I can tell. Was there a prequel to this? If there was, I can’t find it… Maybe Brewster was trying to make a sequel to Full Throttle? Because Speed King 2 does look a bit like it. I dunno.
Kentilla is a text adventure – with graphics – released on the ZX Spectrum by Micromega in 1984. It was written by the prolific (back then) Derek Brewster.
Derek Brewster‘s Jasper is a decent platform game from the early days of the ZX Spectrum. It was first published by Micromega in 1984.
Jasper himself is a yellow mouse, and his raison d’etre in life is: making it home across 22 screens of obstacles.
Dark Forces is LucasArts‘ attempt at Doom, with a Star Wars make-over. It was first released in 1995 for MS-DOS PCs.
Looking at it now: it hasn’t aged too well, although it’s still fun to play if you get the controls set up correctly.
Back in 1985 Bounder was a fresh idea, like a bolt out of the blue to gamers… It’s an overhead ball/maze game where the maze is miles above the ground, and the idea is to make sure the ball bounces on the platforms of the maze, and not in the air.
This Game Boy conversion of the wonderful Bubble Ghost was first published in 1990. It was developed by Opera House.