Cybernoid, NES

This console conversion of Raffaele Cecco‘s Cybernoid was released by Acclaim Entertainment in 1989.

It is just as difficult and frustrating as the original, if not more so.

The key to success, however, in not in just blasting away – you really have to select the correct weapon for the right “job” on most screens, plus you have to have good reflexes to avoid the damn rockets. Move into the path of a rocket pod and it fires, so you have to react immediately to avoid it, or die.

Actually, dying is a regular occurrence in Cybernoid, so get used to it (or use pokes).

The explosions aren’t as good as in the Spectrum original, and it isn’t as colourful either, but it still plays solidly.

Cybernoid on The King of Grabs:
ZX Spectrum version; Commodore 64 version; NES version; Amstrad CPC version

More: Cybernoid on Wikipedia

3 thoughts on “Cybernoid, NES”

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.