Tag Archives: Retro Gaming

The Temple of Elemental Evil, PC

The Temple of Elemental Evil [ToEE] is a licensed Dungeons & Dragons RPG that was first released in 2003 by Atari. It is based on the Greyhawk campaign setting and uses the D&D 3.5 edition ruleset.

One look at The Temple of Elemental Evil and you’re going to think: “Baldur’s Gate“… Because it very much looks and plays like that particular game. That said: the game does have some heritage in the Fallout series, because Tim Cain (the director of the original Fallout) was also director of this.

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The Hobbit, ZX Spectrum

Written by Philip Mitchell and Veronika Megler, The Hobbit is a legendary text adventure, with graphics, that was published by Melbourne House in 1982.

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Zig Zag, Commodore 64

Written by Tony Crowther and published by Mirrorsoft in 1987, Zig Zag is a weird and wonderful isometric shoot ’em up where you fly a wedge-shaped ship around a maze collecting crystals.

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Son of Blagger, Commodore 64

The 1984 sequel to Blagger, Son of Blagger is different to its parent in that this time the platforming is done within a large, scrolling landscape, rather than the Manic Miner-style, single screen stages of the first game. It is basically the same game engine as another Tony Crowther game: Wanted! Monty Mole.

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Tony Crowther Week

Born in Sheffield in 1965, Antony Crowther is a prolific and highly-regarded British video games designer/programmer who has had success across a number of different platforms.

Crowther is particularly well known for his Commodore 64 games, although he has worked on pretty much every gaming system known to man. He still designs and programs games to this day.

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Out On A Limb, Commodore 64

I read on a forum recently someone saying that the Commodore 16 version of Out On A Limb “smashed” the Commodore 64 version. LOL. This – I can confirm – is a load of old b*llocks – the C64 version is clearly better on all fronts…

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POD: Proof of Destruction, Commodore 16/Plus4

POD: Proof Of Destruction is another decent bullet hell shooter on the C16, and another game designed and programmed by the prolific Shaun Southern.

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Timeslip, Commodore 16/Plus4

Created by Jon Williams (the guy responsible for the Berks series), Timeslip is an interesting side-scrolling shooter with the screen split into three distinct horizontal sections.

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Mercenary, Commodore 16/Plus4

Requiring 64K of RAM to run, and coded by Paul Woakes himself, Mercenary on the Plus4 is an almost perfect conversion of his classic 3D, C64 exploration game.

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