Tag Archives: Retro Gaming

Impossible Mission, Sega Master System

The Sega Master System conversion of Dennis Caswell‘s classic Impossible Mission is pretty damn good.

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Lunar Jetman, BBC Micro

The BBC Micro conversion of Ultimate‘s classic Lunar Jetman is a very good one, using a high res display mode for the graphics, which are mostly monochrome (just like the Spectrum original).

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Galaga ’88, Arcade

Namco‘s classic arcade sequel was initially released in 1987 in Japan – 1988 everywhere else – and proved a big hit with shoot ’em up fans with its fast graphics and colourful, firework-like explosions.

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Inside Outing, ZX Spectrum

The ZX Spectrum conversion of Michael St. Aubyn‘s Inside Outing was programmed by Pamela Roberts with graphics by Mike Smith.

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Inside Outing, Commodore 64

The Commodore 64 version of Inside Outing features graphics by the game’s original designer – Michael St. Aubyn – although the coding itself was done by Timedata/Pamela Roberts.

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Inside Outing, Amstrad CPC

Inside Outing is an interesting isometric action/adventure game initially published by The Edge in 1988. It was designed by Michael St. Aubyn and converted to a number of different platforms, with this Amstrad version being the original.

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Grandia II, Dreamcast

Grandia II was released in August 2000 in Japan for the Sega Dreamcast. It follows the same template as the first Grandia game, except this time with full 3D graphics (the first Grandia mixed 2D and 3D). And – as Grandia II was made by many of the same people who made the first game – it’s not surprising that it’s similar.

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Spindizzy, Apple II

I’m not sure if it’s the game or the emulator – or something else – but controlling the spinning top-like device, GERALD, in the Apple II version of Spindizzy is like trying to navigate Cape Horn in a rowing boat in the depths of winter. It’s suicidal…

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Spindizzy, Commodore 64

In my mind: one of the best 8-bit games ever made. Spindizzy is part Marble Madness tribute; part completely original game, with you controlling a spinning top-like device, called GERALD, exploring a large, isometric game world that is suspended in space.

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