Programmed by Archer MacLean himself (the man behind the original Commodore 64 version), and published by System 3 in 1988, the Atari ST conversion of the classic International Karate Plus is pretty much flawless, and is also arguably the best beat ’em up on the entire system.
Tag Archives: pioneering
Chaos Strikes Back, Atari ST
Chaos Strikes Back is to RPGs what The Empire Strikes Back is to movie sequels… It is simply one of the best – and toughest – real-time role-players ever made. Dungeon Master was incredible, but the sequel, Chaos Strikes Back, is just another dimension…
Flames of Freedom, Atari ST
Flames of Freedom is the 1991 sequel to Midwinter – a sprawling, open-ended action/strategy game created by Maelstrom Games.
Lotus Turbo Challenge 2, Atari ST
Lotus Turbo Challenge 2 is a classic 2D arcade-style racing game, created by Magnetic Fields and published by Gremlin Graphics in 1991.
Dyna Blaster, Atari ST
This game is really a re-titled Bomberman – Hudson Soft‘s famous maze game – on the Atari ST. The game was re-named to avoid any association with the IRA bombing campaign in the UK, which was happening at the time.
Starglider 2, Atari ST
Starglider 2 was met with pretty much universal acclaim when it was first released in 1988. And – as a 3D shooter – it broke new ground in a number of different areas.
Wizball, Atari ST
Wizball is a really easy game to play. You just have to know how to play it…
Powerdrome, Atari ST
Michael Powell‘s Powerdrome is a futuristic 3D racing game that pre-dates WipEout. It was first published by Electronic Arts for the Atari ST in 1988.
Leaderboard, Atari ST
For a while, in the mid Eighties, Access Software‘s Leaderboard hung on to the title of “best golf game on the planet”. Starting on the Commodore 64 and ending here on the Atari ST (and Amiga) in 1986.
Frontier: Elite II, Atari ST
While all the other space exploration and combat games on 16-bit home computers flail around in their own mucky diapers, Frontier: Elite II makes a mockery of everything else in its class by not only being a staggering piece of programming, but also a damn fine, playable game too.