Tag Archives: menu system

Baldur’s Gate II: Shadows of Amn, PC

Part one of a two-part Baldur’s Gate II series, first published by Interplay in 2000. Shadows of Amn uses an updated version of the Infinity Engine to provide isometric, real-time combat and adventuring.

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Icewind Dale: Enhanced Edition, PC

This Enhanced Edition of Icewind Dale brings the Infinity Engine up-to-date, with nice zooming and screen movement options, and clearer icons, so playing the game has never been easier or more fun than this.

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Baldur’s Gate: Enhanced Edition, PC

When Canadian company Beamdog/Overhaul Games decided to remake the Baldur’s Gate games, they began by remaking BioWare‘s Infinity Engine – the engine that underpinned the entire series. Calling their new improved version the “Infinity Enhanced Engine“… (A snappy name, I’m sure you’ll agree…), they then set about importing all of the original assets from Baldur’s Gate; remaking stuff where necessary; and created a whole load of new content in the process themselves, eventually releasing it through Atari as Baldur’s Gate: Enhanced Edition in 2012.

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Icewind Dale, PC

Icewind Dale is the second Infinity Engine-based RPG, developed by Black Isle Studios and released by Interplay in 2000. It is based on the Forgotten Realms campaign setting, with a 2nd Edition AD&D ruleset.

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Baldur’s Gate, PC

Baldur’s Gate was the first game to use the BioWare Infinity Engine and was released by Interplay in 1998. It is set in the Forgotten Realms campaign setting, with a 2nd Edition AD&D ruleset, and is therefore a fantasy RPG adventure with castles, magic and monsters in the grand sense of the fashion.

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Arx Fatalis, PC

Arx Fatalis is a 3D Role-Playing Game developed by French company Arkane Studios and first published by JoWooD Productions in 2002.

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Stormbringer, ZX Spectrum

The fourth and final Magic Knight game by David Jones, released by Mastertronic Added Dimension at the budget price of £2.99 in 1987.

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Knight Tyme, ZX Spectrum

The third Magic Knight game by David Jones, released by Mastertronic Added Dimension at the budget price of £2.99 in 1986.

Knight Tyme was initially released as a 128K-only game (the screenshots here are from that version), and later a cut-down 48K version was released.

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Spellbound, ZX Spectrum

The second Magic Knight game by David Jones, released by Mastertronic Added Dimension at the budget price of £2.99 in 1985.

The screenshots shown here are from the enhanced 128K version, released in 1986.

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Avalon, ZX Spectrum

Steve Turner‘s 1984 release Avalon is a groundbreaking adventure game with pseudo 3D graphics, released only for the ZX Spectrum.

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