Tag Archives: Iconic

Ballblazer, Commodore 64

Lucasfilm Games released Ballblazer upon unsuspecting audiences back in March 1984 (actually, on Atari 8-bit systems first).

The game is a futuristic one-on-one sports game, with two players battling it out, from inside the confines of a small, floating vehicle, called a Rotofoil.

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Half-Life 2, PC

Half-Life 2 was first released by Valve Corporation in 2004. It was such a giant leap forward for games in general – not just first-person shooters – that its reverberations are still being felt today.

Half-Life (one) is a brilliant game, but Half-Life 2 completely blows it out of the water.

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Jet Set Willy, ZX Spectrum

Here are all the screens from Matthew Smith‘s original classic ZX Spectrum platform game (and sequel to Manic Miner), Jet Set Willy. All 61 of them. Plus the ending after completing the game.

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Impossible Mission, Commodore 64

Dennis Caswell‘s brilliant 1984 platform game, Impossible Mission, has lost little of its appeal over the decades. There is something so gloriously timeless about it, and the challenge it presents is difficult, but do-able.

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Rescue On Fractalus, Commodore 64

LucasFilm Games‘ classic space shooter, Rescue On Fractalus, was first released on Atari 8-bit computers in March 1984, and this Commodore 64 version came a year later, in 1985.

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Uridium Plus, Commodore 64

There isn’t a great deal of information around about Uridium Plus. Like: whether this version has any technical enhancements (like Heavy Metal Paradroid does), or not. I have vague recollections that this version was somehow technically better, although I could be wrong. It’d be nice to know…

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Uridium, Commodore 64

Here are a set of grabs from the original Uridium, by Andrew Braybrook. It was first published by Hewson Consultants in 1986, for the Commodore 64.

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Dropzone, Commodore 64

Archer MacLean‘s seminal Commodore 64 shooter, Dropzone is like a cross between Defender and, erm, Defender, but with more realistic graphics. And slightly different gameplay. But the principles are pretty much the same: super-fast, super-smooth, side-scrolling shooting. Avoid touching anything – or it’s instant death.

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Bruce Lee, Commodore 64

Ron J. Fortier and Kelly Day‘s brilliant Bruce Lee shows that you can squeeze real character into tiny pixels if you try hard enough, what with it’s dozy sumo (The Green Yamo) and daft ninja chasing you down relentlessly, like idiots on the run. And punching and kicking them is not only hilarious, but also essential, if you are to keep them off your back.

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