Tag Archives: dragons

Dragon Slayer, Game Boy

A Game Boy port of Falcom‘s maze-based fantasy action game, Dragon Slayer, was developed by Epoch Co., Ltd. and published by Falcom – in Japan only – in 1990. While Dragon Slayer is an ideal match for Nintendo‘s monochrome handheld marvel, this conversion does leave a bit to be desired.

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Dragon Slayer, MSX

Although it may look extremely basic, Dragon Slayer is an important game in the development of Japanese Role-Playing Games. It is a real-time action/exploration game where you control a fighter who must collect gold, orbs, potions, and various other useful items, inside a scrolling maze that is crawling with deadly monsters.

Dragon Slayer was initially released in 1984 for the PC-8801, PC-9801, X1 and FM-7, and the MSX version followed in 1985, being ported and published by Square. It was, in fact, one of the earliest releases from Square.

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Dragon Warrior Monsters 2, Game Boy Color

Dragon Warrior Monsters 2 is the second game in the Dragon Quest spin-off series, which is a monster-collecting, training, breeding and combat style game in the tradition of Pokémon. It was developed by TOSE Co., Ltd. and was published exclusively for the Game Boy Color by Enix (Eidos in North America and Europe) in 2001.

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Dragon Warrior Monsters, Game Boy Color

Dragon Warrior Monsters (aka Dragon Quest Monsters in Japan) is a spin-off from the famous Dragon Quest series, and this is the first game in the DWM series. It was developed by TOSE Co., Ltd. and published exclusively for the Game Boy Color by Enix (Eidos in North America and Europe), in 1998.

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The Eidolon, Amstrad CPC

Adapted by P.A.W. Software, the Amstrad CPC version of The Eidolon is another excellent port of Lucasfilm Games‘ classic cave exploration game. It was first released by Activision in 1986 and could be argued is one of the best games on the Amstrad (although some would disagree).

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The Eidolon, MSX

The MSX version of Lucasfilm GamesThe Eidolon was published in Japan only – on cartridge – by Pony Canyon in 1986, and it is on-par with the original Atari 8-bit and Commodore C64 originals of this classic cave exploration game.

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Dungeon Master, Apple IIgs

The 1989 Apple IIgs conversion of FTL‘s Dungeon Master was created by the original developers and is therefore a perfect port of this classic Role-Playing Game. The game requires a minimum of 1MB of RAM to run, like the Amiga version, and a processor running at 2.8MHz or above makes it playable at the right speed.

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Dragon’s Curse, PC Engine

Dragon’s Curse is the American TurboGrafx-16 conversion of the classic Sega Master System game Wonder Boy III: The Dragon’s Trap. It was ported by original developer Westone and published by NEC in 1990 in North America and Hudson Soft in Japan in 1991. In Japan the game was confusingly released as “Adventure Island” (not to be confused with Hudson Soft‘s own Adventure Island series), and has a short intro sequence not seen in the American version.

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The Eidolon, ZX Spectrum

I didn’t even know that Lucasfilm Games‘ classic 8-bit fantasy exploration game, The Eidolon, was available for the ZX Spectrum until recently. It was ported to the Spectrum by P.A.W. Software and first published by Activision in 1986. And this is my first time playing it.

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The Eidolon, Commodore 64

The Commodore 64 version of Lucasfilm GamesThe Eidolon came out just after the Atari 8-bit original, in 1985. The game divided critics, but in my opinion it is an atmospheric and unusual cave exploration game, with weird-looking monsters and scary-looking dragons, and is still worth playing today.

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