Jeremy Smith and Peter Irvin‘s groundbreaking Exile first came out on the BBC Model B in 1988 and was later converted to other systems.
The Amiga AGA version of Exile was handled by Audiogenic and came out in 1995.
Jeremy Smith and Peter Irvin‘s groundbreaking Exile first came out on the BBC Model B in 1988 and was later converted to other systems.
The Amiga AGA version of Exile was handled by Audiogenic and came out in 1995.
Jeremy Smith and Peter Irvin‘s groundbreaking Exile first came out on the BBC Model B in 1988 and was later converted to other systems.
The Amiga OCS version of Exile was handled by Audiogenic and came out in 1991.
American publisher Epyx released UK hit game Driller onto US PC markets under the title of Space Station Oblivion in 1988.
There was no need for a title change really. Driller says it all.
Driller and Freescape started life on the ZX Spectrum in 1987 – performing miracles on Sir Clive’s humble little machine. Creating 3D worlds where previously there were none…
And, being more than just a graphics engine, Freescape (and Driller) lived on into the 16-bit realm, and beyond.
Driller was the very first Freescape game. A very important game for its time. It first came out in 1987.
It was one of the first ever games that allowed you to explore a full 3D environment, and Freescape was the engine that made it possible.
Triffix‘s Castelian is a conversion of the classic Nebulus by John M. Phillips. And it is a top little conversion!
Simply called Golf, this 1989 Game Boy title is a conversion of Nintendo‘s classic 1984 Nintendo Entertainment System game and gives a fantastic round of putting and driving on Nintendo‘s humble little handheld.
***CANNED GAME***
The retro games community got excited recently when two development cartridges from a cancelled version of Resident Evil for the Game Boy Color were found and dumped by some shadowy, anonymous people.
Was the excitement worth it?
The high-def Windows version of Resident Evil 4 looks a bit sharper than the GameCube original, but is essentially still the same great game.
Geoff Crammond‘s The Sentinel (aka The Sentry in North America) is a strange chess-like game where you have to sneak up on an overseeing watcher, who is perched high on a platform, overlooking the play area, and absorb him before he does the same to you.