Tag Archives: conversion

Mercenary, Atari ST

A fine 16-bit conversion of the classic Mercenary by Paul Woakes, written by Woakes himself it seems. And why wouldn’t it be? It’s a great game and deserves doing right, so who better to code it than the original creator?

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Virus, Atari ST

David Braben‘s Virus (aka Zarch) is a startling 3D shooter with unique landscape movement and ship controls. Jez San and Argonaut Software did the Atari ST and Amiga conversions of Virus in 1988, and they were published by Firebird.

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Laser Squad, Atari ST

Laser Squad was a great strategy game on early 8-bit home computers. This Atari ST 16-bit conversion retains the same excellent turn-based gameplay, but updates the graphics with extra colours and frame rates.

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Dark Side, Atari ST

Dark Side is the second Freescape game from Major Developments and was published by Incentive Software (Microprose in the US).

Freescape was one of the earliest (if not THE earliest) 3D game engine and was used to make a series of significant games in the mid Eighties.

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Cannon Fodder, Atari ST

Sensible Software‘s classic Cannon Fodder is still the same great overhead war game on the Atari ST as it was on the original platform – the Amiga. Although it has to be said that it’s not quite as good as the Amiga version…

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Maniac Mansion, Atari ST

The Atari ST does have an excellent conversion of the classic Commodore 64 LucasArts point-and-click adventure, Maniac Mansion on its books.

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Boulder Dash, Atari ST

A conversion of the classic Atari 8-bit/Commodore 64 puzzle game, Boulder Dash, although this one dispenses with the original levels and introduces new ones. And in my opinion, it fails because of that.

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H.A.T.E., Atari ST

H.A.T.E. is a pretty good conversion of a well-known ZX Spectrum shoot ’em up. It was published by Gremlin Graphics in 1989.

H.A.T.E. is subtitled “Hostile All-Terrain Encounter“, which it is, being a loose sequel to Vortex Software‘s classic Highway Encounter (H.A.T.E. was made by the same guy and uses the same viewpoint).

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