Andrew Braybrook‘s classic C64 shooter, Uridium, was given a 16-bit release courtesy of Joe Hellesen and Mindscape in 1986.
Tag Archives: conversion
Mercenary: The Second City, Atari ST
A 16-bit conversion of Paul Woakes‘ classic 8-bit exploration sequel to Mercenary. Well, not really a sequel – more a continuation… The real sequel came later.
The Atari ST‘s power (relative to the Commodore 64) means smoother, faster 3D graphics; more colours (useful, when colours are used to identify rooms and places underground); and more sensitive controls.
Mercenary, Atari ST
A fine 16-bit conversion of the classic Mercenary by Paul Woakes, written by Woakes himself it seems. And why wouldn’t it be? It’s a great game and deserves doing right, so who better to code it than the original creator?
Virus, Atari ST
Laser Squad, Atari ST
Laser Squad was a great strategy game on early 8-bit home computers. This Atari ST 16-bit conversion retains the same excellent turn-based gameplay, but updates the graphics with extra colours and frame rates.
Buggy Boy, Atari ST
This 1988 Atari ST release, by Elite Systems, is a solid conversion of the classic Tatsumi arcade game.
Dark Side, Atari ST
Dark Side is the second Freescape game from Major Developments and was published by Incentive Software (Microprose in the US).
Freescape was one of the earliest (if not THE earliest) 3D game engine and was used to make a series of significant games in the mid Eighties.
Cannon Fodder, Atari ST
Sensible Software‘s classic Cannon Fodder is still the same great overhead war game on the Atari ST as it was on the original platform – the Amiga. Although it has to be said that it’s not quite as good as the Amiga version…
Crystal Castles, Atari ST
The Atari ST – being an Atari machine – was renowned for Atari arcade conversions and Crystal Castles was one of the best on the system.
Maniac Mansion, Atari ST
The Atari ST does have an excellent conversion of the classic Commodore 64 LucasArts point-and-click adventure, Maniac Mansion on its books.