Tag Archives: Colourful

Paperboy, Arcade

Atari‘s 1985 arcade hit Paperboy features an isometric road to cycle down and houses to throw newspapers at. It’s an attractive proposition for an arcade game. Especially when the game has real bike handlebars for steering, which the original arcade cabinets did.

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Space Harrier, Arcade

Developed by a team led by Yu Suzuki at Sega in 1985, Space Harrier is a super-fast third-person, flying-into-the-screen fantasy blasting game, originally housed inside a hydraulic cabinet in arcades. This would jerk around as you moved the control stick, giving you a feeling of movement as you played the game.

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Cadillacs and Dinosaurs, Arcade

Capcom‘s Cadillacs and Dinosaurs is a side-scrolling beat ’em up, based on a series of comics (and an animated TV series), and first released into arcades in 1993.

The game bears all the hallmarks of classic Capcom arcade games of the time: vivid, colourful graphics, relentless action, and violent, cartoon humour.

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Rainbow Islands, Arcade

Rainbow Islands: The Story of Bubble Bobble 2 is possibly Japanese game developer Taito‘s finest hour. On any system.

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Shantae, Game Boy Color

Shantae is a great little platform adventure game, made for the Nintendo Game Boy Color by WayForward Technologies and published by Capcom in 2002.

The main character is a female, half-genie swashbuckler, called Shantae, and is up against the pirate Risky Boots and her band of cack-handed shipmates.

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Mario Kart: Double Dash!!, GameCube

It is debatable what the best Mario Kart game of all time is.

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Wriggler, ZX Spectrum

A weird, colourful, original worm-based race game on the ZX Spectrum, released by Romantic Robot in 1985.

Actually, Wriggler is less of a “race” game and more of a “crawl” game. The pace is not very fast at all.

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Kururin Squash!, GameCube

I only discovered this marvellous game recently, on the back of posting screenshots of its predecessor on here. But I’m extremely glad I did, because Kururin Squash! is a fantastic update of the same game mechanics that made Kuru Kuru Kururin so compelling to play: guiding a spinning stick around a series of mad, twisting mazes.

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