Tag Archives: cartridge

Gradius 2, MSX

Gradius 2 (aka Nemesis 2) is a sequel to the classic Gradius/Nemesis and was published for the MSX in 1987. This game is, however, unrelated to the actual arcade game sequel, Gradius II, and is a separate game in its own right in the Gradius/Nemesis series.

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Gradius, MSX

Gradius – also known as Nemesis in some regions – was one of the first progressive weapons shooters to come out in arcades, and it was a big hit in 1985 when it was first released.

This led to the game being converted to many home computer systems, including the MSX, which was programmed by Konami themselves. So the game is unsurprisingly very good; very authentic, and with graphics and gameplay that push the MSX quite hard (I wouldn’t say “to its limits”, because I’m not a marketing a-hole, but it does push first-generation MSXes a fair degree).

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Bubble Bobble, MSX

For my money the MSX conversion is the best 8-bit home computer port of Bubble Bobble out there. It was developed by Taito themselves, who know the game inside-out and obviously knew what they were doing when they programmed it.

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Atari Lynx Special

The Atari Lynx is a handheld console that was developed by Epyx and manufactured by Atari Corporation from 1989 to 1995, and it features a wide variety of colourful and playable games available in cartridge format.

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Special Criminal Investigation, Commodore 64

Special Criminal Investigation is quite a ‘special’ game. It is part of the Chase HQ series and was released on cartridge only, for the Commodore 64 at least, by Ocean Software in the UK.

SCI was also released late in the Commodore 64‘s lifetime (in 1990 to be precise), so benefited from coders knowing advanced programming techniques that could push the beige bread bin further than it had ever been pushed before.

And the result is a fast-paced, visually-impressive, and highly playable racing game. Sorry, chasing game… A conversion of the Taito arcade game, sometimes known as simply S.C.I. or Chase HQ 2: Special Criminal Investigation.

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Pitfall!, Atari 2600

David Crane‘s Pitfall! is a pioneering old game, from way back in 1982.

You control Pitfall Harry and must find 32 treasures in 20 minutes. You run and jump from screen to screen, swinging on ropes, jumping on crocodile heads, and avoiding quicksand. Not to mention: creatures that will kill you if you touch them.

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International Soccer, Commodore 64

Andrew Spencer‘s International Soccer is a very early football game for the Commodore 64. And by “very early” I mean: 1983.

It stood out from other football games on the market at the time because it had a modicum of playability. You could at least take possession of the ball and have shots on target. You could at least kick the ball in the right direction…

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