Published by Salamander Software in 1984 the Spectrum conversion of Jeff Minter‘s Matrix: Gridrunner 2 is a decent enough game, with non-flickery graphics and responsive controls. The conversion was coded by Shaukat Ali Tenquist, who kindly commented below to let us know.
Tag Archives: Bullet Hell
Matrix: Gridrunner 2, Commodore 64
The sequel to Gridrunner, Matrix: Gridrunner 2, is a more refined, varied and engaging incarnation of Gridrunner than was seen previously. It was written by Jeff Minter and first published by Llamasoft in 1983.
Hellgate, VIC-20
Another classic single-screen shoot ’em up from Jeff Minter – that is the sequel to his earlier game, Laser Zone. Hellgate was published by Llamasoft in 1983 for the VIC-20 and further refines Minter‘s ideas for X and Y shooters.
Matrix: Gridrunner 2, VIC-20
Matrix: Gridrunner 2 was confusingly re-titled as “Attack of the Mutant Camels” on the VIC-20 in North America. The suits in charge of this re-naming fiasco insisted that the title from one of Llamasoft‘s older games be used, instead of “Matrix“.
Well: f*ck them, I’m calling it “Matrix: Gridrunner 2” in light of a lack of some common sense here…
Sexy Parodius, Arcade
Parodius is a spin-off series from Konami‘s classic Gradius/Nemesis series. It’s a parody of Gradius, thus “Parodius“, and “Sexy Parodius” is the arcade version of it.
RayForce, Arcade
Also known as Gunlock and Galactic Attack in some territories, and Layer Section in Japan, RayForce is a vertical screen bullet hell shooter released into arcades by Taito in 1994. And it is quite impressive, as arcade shooters go.
Stainless Steel, ZX Spectrum
In Stainless Steel you are Ricky Steel – a teenage superhero with a flying car called ‘Nightwind‘ – on a mission to defeat the android troops built and controlled by the evil Dr. Vardos. What that basically means is that you have to drive/fly and shoot your way through a variety of overhead scrolling levels, collecting fuel to constantly top-up your ever-diminishing life bar and avoiding bullets like the plague.
Gryzor, Amstrad CPC
In 1987 Konami released the hugely successful run-and-gun shoot ’em up Contra in arcades, and Gryzor is the localised European conversion of that game, published by Ocean Software in 1988.
Light Force, ZX Spectrum
Light Force is one of the best vertically-scrolling shoot ’em ups on the ZX Spectrum and it was published by Faster Than Light in 1986. It was written by Greg Follis and Roy Carter – the same guys who wrote the classic Spectrum games Tir Na Nog, Dun Darach and Marsport for Gargoyle Games.
The game is a fairly straightforward – if very playable – shooter, with smooth-scrolling backgrounds that have destructible elements, but it is so well presented that it’s hard not to be impressed.
Panther, Atari 8-bit
This Mastertronic Atari 8-bit budget release from 1987 feels like a budget game – and I don’t mean that as a compliment. It feels like an unfinished, un-polished game.
Panther is an isometric shoot ’em up in the style of Zaxxon, but with very little going on in the game itself.