Tag Archives: atmospheric

Judge Dredd: Dredd vs. Death, GameCube

The Nintendo GameCube version of Dredd vs. Death was published by Evolved Games in North America and Sierra in Europe in 2003. It was developed by Rebellion, the owner of the 2000AD brand.

Judge Dredd: Dredd vs. Death is a first-person shooter that at least tries to make good use of the Judge Dredd license, and to a large extent it succeeds quite well.

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Judge Dredd: Dredd vs. Death, PlayStation 2

Released in 2003 for PC, PlayStation 2, GameCube and XBox, Judge Dredd: Dredd vs. Death is a first-person shoot ’em up developed by Rebellion and based on the infamous 2000AD comic character of Judge Dredd. And – so far (at the time of writing) – it is really the only Judge Dredd game that does the source material any real justice (pun intended). The game is almost twenty years old now, but it’s still worth playing nowadays.

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Judge Dredd: Dredd vs. Death, PC

First released in 2003 by Sierra, Judge Dredd: Dredd vs. Death is a first-person shooter developed by Rebellion that is based on the famous British comic character who rose to prominence in 2000AD comic during the ’70s and ’80s. In fact: Dredd vs. Death is arguably the only decent Judge Dredd game that’s been made, to date.

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Syndicate, PC

Syndicate is a classic isometric action game with point-and-click gameplay. It was developed by Bullfrog Productions and published by Electronic Arts in 1993.

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Deep Fear, Sega Saturn

Deep Fear is a Saturn exclusive survival horror game published by Sega in 1998. It’s basically a shameless Resident Evil clone, and someone obviously thought: “let’s cross Resident Evil with The Abyss” and came up with this underwater adventure.

You play an emergency chief on an underwater fuelling base and must investigate why a submarine has crashed into part of the rig, and why some people are suddenly transforming into disgusting monsters and attacking the crew.

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Dragontorc, Amstrad CPC

I didn’t know that Dragontorc existed on the Amstrad until recently and was pleasantly surprised to find out that it did. Dragontorc is one of my all-time favourite ZX Spectrum games and it translates well to the CPC, flickery graphics included.

Dragontorc was designed and programmed by Steve Turner (of Graftgold fame) and is a sequel to the game Avalon, both of which feature a levitating mage called Maroc on a quest to defeat the forces of evil.

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Castle Master II: The Crypt, Amstrad CPC

Castle Master II: The Crypt is the sequel to the ghost-hunting Freescape game, Castle Master, and it was released by Domark in 1990 as part of a double pack with the first Castle Master. As far as I know it was never published as a stand-alone title.

The Crypt is the same as Castle Master in many respects, except that the puzzles and environments are obviously different. The controls and aims are the same as before: destroy the spirits before they destroy you; find keys to open doors, and loot the treasures inside a haunted crypt to score points as you go.

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Castle Master, Amstrad CPC

Castle Master is a first-person 3D adventure game set in a haunted castle, where the aim is to destroy spirits before they overwhelm you. The game uses the famous Freescape engine, which was an early 3D engine for creating polygonal environments. It was developed by Incentive Software and first published by Domark in 1990.

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King’s Field IV, PlayStation 2

King’s Field IV was developed and published by FromSoftware in Japan in 2001 for the PlayStation 2. It was later released as King’s Field: The Ancient City in North America in 2002, and in Europe (as simply King’s Field IV) in 2003. It is another first-person RPG and is the fourth and final game in the King’s Field series.

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King’s Field III, PlayStation

King’s Field III is the second sequel in FromSoftware‘s classic first-person RPG series and was first released in Japan in 1996. It was published in North America by ASCII Entertainment under the title of “King’s Field II” (because the original King’s Field was only released in Japan).

For my money, King’s Field III is the best of the three PlayStation King’s Field games, with larger, more interesting environments, and a bigger scope than the previous two games. The graphics are still borderline laughable, and the controls are still cumbersome, but the gameplay has evolved reasonably well in the space of a couple of years.

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