Tag Archives: 8-bit

Ultima I: The First Age of Darkness, Apple II

This first game in Richard Garriott‘s Ultima series was initially released for the Apple II in 1981 by California Pacific Computer and was originally called just “Ultima“. It was later re-named as “Ultima I: The First Age of Darkness” when it was re-made and re-released by Origin Systems in 1986. This 1986 re-code features improved graphics and gameplay, with a number of significant changes made to bring the game up-to-date with market conditions in the mid 1980s, and that is the version I’m featuring here. If you want to see the original 1981 version (and an explanation of how to play the game), click here.

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Ultima, Atari 8-Bit

Released in 1983 by Sierra On-Line, Ultima on the Atari 8-bit is more archaic and frustrating than the original Apple II version. And it looks pretty awful too, with a real lack of colour – especially in towns where the game is in monochrome unless you play on a machine (and monitor) that supports “artifacting“. In artifacting mode the dungeon and town graphics look similar to Apple II graphics, but they don’t really take advantage of the Atari‘s superior graphics capabilities.

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Ultima, Apple II

The original 1981 Apple II version of Richard Garriott‘s Ultima was the first version of Ultima ever released. It was published by California Pacific Computer and is a stripped-down version of the more widespread re-release version put out by Origin Systems in 1986 (which can be seen here).

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Confuzion, Commodore 64

Confuzion was written by Paul Shirley – of Spindizzy fame – and published by Incentive Software in 1985. It’s a sliding puzzle game where you have to re-arrange tiles so that a spark can reach a bomb before the timer runs out.

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Rastan, ZX Spectrum

This ZX Spectrum conversion of the 1987 scrolling hack and slash arcade game from Taito was developed by Icon Design and published by Imagine Software in 1988. And it’s not bad, but it’s not great either.

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Law of the West, Commodore 64

Law of the West was developed and published by Accolade in 1985 (it was distributed by US Gold in the UK and Europe), and is a ‘Wild West’ style action game where you play as a sheriff in the frontier town of Gold Gulch.

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M.U.L.E., Atari 8-Bit

M.U.L.E. (meaning: Multiple-Use Labour Elements) is a classic business-based strategy game that mixes turn-based and real-time gameplay, and supply-and-demand economics, with multiplayer competition for up to four players. It was designed by the late Danielle Bunten Berry of Ozark Softscape and first published for Atari 8-bit computers by Electronic Arts in North America in 1983. Later, Ariolasoft published the game in Europe, and Bullet Proof Software published the game in Japan. M.U.L.E. was also converted to a number of other systems and has become something of a cult hit since its original release.

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Castle Master II: The Crypt, ZX Spectrum

Castle Master II: The Crypt was the final Freescape game to be released for the Spectrum (or any system it found its way on to), and was only made available as a double pack with the original Castle Master, not long after the first Castle Master‘s release in 1990. It was again developed by Incentive Software/Major Developments and published by Domark.

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Castle Master, ZX Spectrum

I’ve written about a variety of Castle Master versions on this website (Amiga, PC, Amstrad CPC, and even Commodore 16/Plus4), but I haven’t yet covered the original ZX Spectrum version, which was developed by Major Developments (an internal team at Incentive Software) and published by Domark in 1990.

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Strike Fleet, Commodore 64

Strike Fleet is a naval combat simulation developed by Lucasfilm Games and first published by Electronic Arts in 1988. It is the unofficial sequel to the game P.H.M. Pegasus* and it received rave reviews at the time of its original release. * = You can even take control of a Pegasus class craft if you want, which is a classy nod to the game’s predecessor.

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