The ZX Spectrum version of Taito‘s classic arcade shooter, Operation Wolf, was developed and published by Ocean Software in 1988.
Tag Archives: 8-bit
Super Dragon Slayer, ZX Spectrum
Converted by John F. Cain, from an original Commodore 64 game by John Ferrari, Super Dragon Slayer is a platform shooter featuring an agile magician who must jump, climb and shoot his way – left to right – through four large, scrolling levels. It was first published for the ZX Spectrum by Codemasters in 1989.
Super Dragon Slayer, Commodore 64
Designed and programmed by John Ferrari, with music by Barry Leitch, Super Dragon Slayer is a platform shooter first published for the Commodore 64 by Codemasters in 1988. In many ways this game reminds me of the early days of C64 software, with unforgiving gameplay and instant death if you put a foot wrong. That said, this is still a pretty good game. Just a very difficult one.
The Eidolon, Atari 8-Bit
Using an enhanced version of the fractal engine created for Rescue On Fractalus, The Eidolon is a first-person action game – developed by Lucasfilm Games and published by Epyx in North America in 1985 and Activision in Europe in 1986 – that divided critics when it was first released. While Zzap!64 magazine gave it 97% and a gold medal; raved about the game, and said that it was “not to be missed“, the reviewers of Computer Gaming World disliked it, describing it as “one of the worst games of 1986“… There’s no accounting for taste…
Marble Madness: Deluxe Edition, Amstrad CPC
The ‘Deluxe Edition‘ of Marble Madness was released the same year as ‘The Construction Set‘ edition and it contains a new set of screens to play through, plus the Construction Set editor, and the ten screens from the earlier release. It’s still complete and utter garbage, though…
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Marble Madness: The Construction Set, Amstrad CPC
The Amstrad CPC version of Melbourne House‘s 1986 release of Marble Madness is more or less identical to the ZX Spectrum version, but with a bit more colour. It was coded by the same author – John F. Cain – and suffers from the same problems as the Spectrum version.
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Marble Madness: Deluxe Edition, ZX Spectrum
The ‘Deluxe Edition‘ of Marble Madness on the Spectrum was again written by John F. Cain and published by Melbourne House in 1986, and it contains a new set of screens to play, as well as the ten screens from the previous release, plus the Construction Set editor, as a separate load on side ‘B’ of the cassette.
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Marble Madness: The Construction Set, ZX Spectrum
Written by John F. Cain (who also made Booty, Moonlight Madness and Super Dragon Slayer on the Spectrum), and published by Melbourne House in 1986, the ‘official’ Marble Madness on the ZX Spectrum bears little resemblance to the classic arcade original.
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Marble Madness, Apple II
The Apple II port of Atari Games‘ classic Marble Madness was first published by Electronic Arts in 1986. It was converted by Will Harvey of Sandcastle Productions, who also made the Commodore 64 version, of which this is basically a copy. Lack of colour aside, this conversion does have some playability issues that make it frustrating to play.
Marble Madness, Commodore 64
The Commodore 64 version of Marble Madness was developed by Will Harvey and published by Electronic Arts in 1986. It has something unique that most other Marble Madness conversions don’t have, which is: a secret extra level that is accessible from the first stage. It also has the two player mode from the arcade original, where both marbles can race to the goal simultaneously.