Tag Archives: 2D graphics

Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.

Swords and Sorcery, Amstrad CPC

This Amstrad CPC conversion of Swords and Sorcery by PSS is even better than the ZX Spectrum original. The graphics are slightly better, if anything.

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Contra: Hard Corps, Megadrive/Genesis

Contra: Hard Corps is Konami‘s attempt to recreate the thrills and spills of the legendary SNES game, Contra III: The Alien Wars (aka Super Probotector), on the Sega Megadrive/Genesis, and – to be honest – it falls a little short of its SNES cousin.

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The Treasure of Usas, MSX

Back in 1987, Konami‘s MSX2 release, The Treasure of Usas, wowed everyone with its ace graphics, colourful sprites and smooth movement. It really showed that the MSX2 was a machine to be reckoned with.

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Star Raiders, Atari 8-bit

Doug Neubauer‘s 1979 release, Star Raiders, is a very important game indeed. Predominantly because it was so hugely influential on many other games that followed it. Some people even point to it being the spark that started the first-person shooter market, but that is probably going a little too far…

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Combat, Atari 2600

Combat was designed by Atari, Inc. and first released for the Atari 2600 in 1977 and was the pack-in game for the system until 1982 (meaning: you got a Combat cartridge with the console, upon purchase).

It was one of the first home video games I ever played (probably the same for millions of others) and it enthralled me. Yes, Combat is very simple by today’s standards, but in 1977 it was a revelation and was much cloned by other developers.

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Golden Axe Warrior, Sega Master System

Golden Axe Warrior is an attempt by Sega to replicate the successes of Nintendo‘s The Legend of Zelda, and it kinda works pretty well.

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