Creepy is a ‘tribute’ (read: clone, or unofficial conversion) of Ultimate Play The Game‘s famous ZX Spectrum game, Atic Atac.
Tag Archives: 1991
Rings of Power, Megadrive/Genesis
Rings of Power is an isometric Role-Playing Game developed by Naughty Dog and published by Electronic Arts for the Sega Megadrive in 1991.
Unlike many RPGs of the time, Rings of Power is very open-ended.
Smash TV, Super Nintendo
I was thinking to myself: “What’s the best out-and-out blaster on the Super Nintendo?” and a couple of names came to mind. Axelay I’ve already featured on here. Smash TV, I’ve featured the arcade parent, but not the 1991 SNES version.
ActRaiser, Super Nintendo
Developed by Quintet for Enix in 1990, ActRaiser is a hybrid side-scrolling hack and slash platform game, with an overhead ‘God game’ type section.
Adventures of Lolo 3, NES
HAL Laboratory‘s Adventures of Lolo 3 is a fantastic, cute and extremely playable puzzle game, first released for the Nintendo Famicom in Japan in 1991 (actually December 26th 1990, but we’ll say 1991).
Encounter, Atari ST
Novagen released the Atari ST version of Encounter in 1991.
Encounter, Amiga
The Amiga version of Encounter was first released in 1991 (a full seven years after the original release) by Novagen Software.
Exile, Amiga (AGA version)
Jeremy Smith and Peter Irvin‘s groundbreaking Exile first came out on the BBC Model B in 1988 and was later converted to other systems.
The Amiga AGA version of Exile was handled by Audiogenic and came out in 1995.
Exile, Amiga (OCS version)
Jeremy Smith and Peter Irvin‘s groundbreaking Exile first came out on the BBC Model B in 1988 and was later converted to other systems.
The Amiga OCS version of Exile was handled by Audiogenic and came out in 1991.
Shining In The Darkness, Megadrive/Genesis
When I first played Shining In The Darkness – a 1991 party-based Role-Playing Game for the Sega Megadrive/Genesis, developed by Climax Entertainment and published by Sega – I was ready to dismiss it, because of the unattractive, ‘cartoony’ graphics, the clunky interface, and the generic script. But after some determined play – admittedly: in an emulator, and using quicksaves – it became apparent that this was no ‘throwaway’ level-grinder. It was in fact something quite special…