Wizkid is also subtitled “The Story of Wizball II”, which is interesting, although it doesn’t really look or feel like a sequel to Wizball at all to me.
Category Archives: Systems
Video gaming systems.
Phantasy Star, Sega Master System
For me: THE stand-out title on the Sega Master System.
Phantasy Star is a solid – if rather basic – level-grinding RPG/adventure, and it went on to spawn a whole series of other games afterwards.
Bit Blaster XL, PC
Bit Blaster XL is a modern (2016) take on the age-old Asteroids style of gameplay, and what it does it does extremely well.
Backpackers Guide to the Universe, ZX Spectrum
Bob Hamilton‘s third game featuring the charismatic lead character ‘Ziggy’ (The Pyramid and Doomsday Castle being the previous two), this time exploring a large, alien planet in search of riches and knowledge.
Continue reading Backpackers Guide to the Universe, ZX Spectrum
Tekken 3, PlayStation
The PlayStation version of Tekken 3 was released by Namco in 1998.
Underwurlde, ZX Spectrum
Ultimate Play The Game‘s Underwurlde was first released on the ZX Spectrum in 1984 and was the company’s eighth release (actually a simultaneous release with Knight Lore), and the third game featuring the lead character ‘Sabreman’ (Sabre Wulf and Knight Lore being the other two).
Teleglitch: Die More Edition, PC
This incredibly tough roguelike shooter is a wonderful game. It looks fantastic, scrolling along, with an overhead 3D view, but with 2D sprites in the playfield. Graphically Teleglitch is clever.
SD Snatcher, MSX
SD Snatcher is a great, futuristic, level-grinding RPG that was first released on the MSX2 (in Japan only) in 1990 by Konami.
The game was co-written by Hideo Kojima (of Metal Gear fame) and features overhead exploration sections, and first-person combat sections.
Stunt Island, PC
This excellent MS-DOS title, released by Disney Interactive in 1992, literally allows you to set up stunts, film them, and then edit them together into an independently-playable movie afterwards.
Banshee, Amiga
Banshee, a vertically-scrolling shoot ’em up released by Core Design in 1994, is a great example of beautiful 2D graphics on the early 16-bit machines.