Chiller, ZX Spectrum

The 1985 ZX Spectrum version of Mastertronic‘s Chiller was coded by Richard Wright, and is pretty much the same as the original C64 version, except that it doesn’t have any music (which was probably a good thing, from a legal standpoint), and the graphics are even worse.

Continue reading Chiller, ZX Spectrum

Chiller, Commodore 64

Chiller is a simple platform game set over five different screens, and the aim is to rescue your girlfriend who is located in a haunted house at the end of the game. You jump around and collect ‘magic crosses’ to transition to the next screen. An energy bar indicates the player’s health. Touching enemies, or red mushrooms, depletes health, and collecting pink mushrooms increases it. If the bar reaches zero it’s game over – you only have one life.

Continue reading Chiller, Commodore 64

Castlevania: Curse of Darkness, XBox

Released for the XBox and PlayStation 2, Castlevania: Curse of Darkness is a 3D action/adventure developed by Konami Computer Entertainment Tokyo and first published in 2005.

Continue reading Castlevania: Curse of Darkness, XBox

Castlevania: Dracula X, Super Nintendo

Castlevania: Dracula X on the Super Nintendo is a remake of the classic Castlevania: Rondo of Blood that was initially released for the PC Engine CD. It was first published by Konami in 1995.

Continue reading Castlevania: Dracula X, Super Nintendo

Cadash, Arcade

If you’re looking for a weird, obscure fantasy action game to play you could do a lot worse than Taito‘s 1990 arcade game Cadash, which mixes platform gaming with RPG-style elements in a way that is rarely seen in this kind of coin-operated title.

Continue reading Cadash, Arcade

Chakan: The Forever Man, Megadrive/ Genesis

Developed by Extended Play Productions and published by Sega in 1992, Chakan: The Forever Man is based on the comic of the same name by Robert A. Kraus and features a protagonist, called Chakan, who is so confident of his swordsmanship that he declares that even ‘Death’ cannot beat him. Death appears and challenges Chakan – if Chaken can defeat him, he will be granted eternal life. However, if Death wins then Chakan will become Death’s eternal servant.

Continue reading Chakan: The Forever Man, Megadrive/ Genesis

Games Beginning With ‘C’ Week

It’s time for another random celebration of video game goodness!

This week I’m posting grabs of games beginning with the letter ‘C’… 🙂

Here’s a full run-down of what was posted (in published order):

Chakan: The Forever Man, Megadrive/Genesis (1992)
Cadash, Arcade (1990)
Castlevania: Dracula X, Super Nintendo (1995)
Castlevania: Curse of Darkness, XBox (2005)
Chiller, Commodore 64 (1985)
Chiller, ZX Spectrum (1985)
Chiller 2, Commodore 64 (2020)
Clockwork Knight 2, Sega Saturn (1995)
Colt Canyon, PC (2020)
Crysis, PC (2007)
Championship Pool, Game Boy (1993)
Combat School, Arcade (1987)
Commando, Atari 7800 (1989)
Crash Bandicoot, PlayStation (1996)
Crime City, Arcade (1989)

Enjoy,
The King of Grabs

Kid Icarus, NES/Famicom

Developed by Nintendo R&D1 (with assistance from Tose Co. Ltd.), and first released for the Famicom Disk System by Nintendo in 1986, Kid Icarus is a cult classic scrolling platform game that is known for its high level of difficulty. The original Japanese title for the game is “Hikari Shinwa: Palthena no Kagami“. An NES cartridge version, with a different ending, an English language title screen and staff credits, was released in 1987.

Continue reading Kid Icarus, NES/Famicom

Big Trouble in Little China, Amstrad CPC

The 1987 Amstrad CPC version of Big Trouble in Little China is more or less a direct port of the ZX Spectrum original, but with slightly more colour in the graphics. It is noticeably slower than the Spectrum version, though.

Continue reading Big Trouble in Little China, Amstrad CPC

Big Trouble in Little China, Commodore 64

Based on the 1986 John Carpenter film of the same name, Big Trouble in Little China is a side-scrolling action game designed by Mev Dinc and published by Electric Dreams Software for the C64 in 1987. And it is pretty lame, it has to be said.

Continue reading Big Trouble in Little China, Commodore 64