Tag Archives: vertical scrolling

River Raid, Atari 2600

Written by Carol Shaw for Activision and published initially for the Atari 2600 in 1982, River Raid is an early vertically-scrolling shoot ’em up with simple graphics, challenging gameplay, and its own unique set of rules.

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The Pinball of the Dead, Game Boy Advance

Based on the infamous horror/gun arcade game series from Sega, The Pinball of the Dead is a [wait for it…] pinball game with three different, horror-themes tables. They being: Wondering, Movement, and Cemetery – all based on locations from the first two House of the Dead games.

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Xevious: Fardraut Saga, PC Engine

A conversion of an MSX2 remake of the classic arcade game, Xevious, published on the PC Engine by Namcot in 1990. And – like a lot of PC Engine shooters – it is a good experience.

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Xevious: Fardraut Saga, MSX

Xevious: Fardraut Saga is an enhanced remake of the arcade classic Xevious, developed by Compile and initially published for the MSX2 by Namcot in 1988.

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Base Jumpers, Amiga CD32

Developed by Shadow Software and published by Rasputin Software in 1995, Base Jumpers is an interesting platform game where the aim is to climb to the top of a succession of tall buildings in order to launch yourself from the top of them and parachute down to safety.

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Fernandez Must Die, Commodore 64

Tony Crowther‘s 1988 tribute to Commando and Ikari Warriors, Fernandez Must Die is a scrolling shooter with military overtones.

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Bump ‘n’ Jump, Arcade

Data East‘s 1982 arcade release, Bump ‘n’ Jump (aka Burnin’ Rubber in its native Japan), is a jolly, vertically-scrolling driving game with a car that can jump up into the air for a few seconds to avoid gaps in the road.

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Xenon 2: Megablast, Amiga

This 1989 shooter was designed by The Bitmap Brothers but programmed by The Assembly Line – a collaboration that resulted in one of the best-remembered Bitmap Brothers‘ games.

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Super Mario Bros. 2, NES

The North American release of Super Mario Bros. 2 was controversial because it was not the same Super Mario Bros. 2 that was released in Japan – it was a re-skinned game; made into a Mario game, because the Nintendo bigwigs thought the original was too difficult for western gamers.

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