Tag Archives: slowdown

Starglider, Commodore 64

The Commodore 64 version of Starglider was ported by Solid Image and published by Rainbird in 1986. Unfortunately, the developers didn’t manage to convert Starglider‘s unique control method over to the C64 – instead they chose to use a fixed aiming reticule in the centre of the screen, and this results in a rather degraded gameplay experience.

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Doom, Sega Saturn

The Sega Saturn port of Doom was developed by Rage Software and distributed by GT Interactive in 1997. Like the PlayStation version (on which this port is based) it contains both Ultimate Doom and Doom II, but is a little disappointing in terms of performance and presentation.

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Knight Lore MSX2 Remake, MSX

This 2009 MSX2 remake of the classic Knight Lore was created by Manuel Pazos and Daniel Celemin of Retroworks, and it is a fun addition to the ever-growing number of Ultimate remakes on the internet. The same guys who made this also made the MSX2 remake of Alien 8, which I quite liked.

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Park Patrol, Amstrad CPC

Tony Ngo‘s classic Commmodore 64 game, Park Patrol, has a decent conversion on the Amstrad, courtesy of programmer Andrew Rogers and publisher Firebird Software. The Amstrad version was released in 1986 at a budget price (£1.99 if I remember correctly).

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Amaurote, Amstrad CPC

Amaurote is an isometric action game, developed by Binary Design and published by Mastertronic in 1987. It first appeared on the ZX Spectrum and was later ported to the Amstrad CPC, and it suits the machine quite well.

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Pentagram, Atari 8-Bit

Created by Jose Pereira, Miker, and Mariuszw in 2016, this Atari -8-bit homebrew conversion of Ultimate‘s Pentagram is not a bad effort overall. It seems to run slightly faster than the ZX Spectrum original, although it’s probably fair to say that it also inherits its shortcomings.

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Knight Lore, Atari 8-Bit

This conversion of the classic Knight Lore was ported to the 8-bit Atari by Krzysztof Dudek, Mario Krix, and Michal Radecki in 2008. And it’s another somewhat disappointing conversion, to be honest.

What I find frustrating about these homebrew conversions is how the programmers sometimes decide to change things to the detriment to the game, and don’t seem to realise that their choices are bad…

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Alien 8 Retrospec Remake, PC

I’m sorry to say this because I love what Retrospec tried to do with this 2008 remake of Ultimate Play the Game‘s classic Alien 8, but the end result is unplayable, infuriating and flawed.

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Knight Lore Retrospec Remake, PC

Some Retrospec remakes are very good, but occasionally they get it wrong and put something out that doesn’t really work. Knight Lore and Alien 8 are two Retrospec remakes of Ultimate games that just do not work as well as the originals.

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Pentagram, Commodore 64

Ultimate Play the Game‘s isometric platform adventure, Pentagram, was never officially released for the Commodore 64, so fans took it upon themselves to convert it themselves, some thirty years after its original release. This port was released in 2017 by Rod & Emu.

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