Barnstorming was designed by Steve Cartwright and first published by Activision in 1982. Like most people who play it for the first time, I had to check if I was playing the game as intended, because there’s so little to it.
Tag Archives: side scrolling
Magical Hat no Buttobi Tābo! Daibōken, Megadrive/Genesis
Developed by Vic Tokai, and based on the “Magical Hat” manga series by Yōji Katakura, Magical Hat no Buttobi Tābo! Daibōken was first released, by Sega, for the Megadrive in Japan in 1990. It is a colourful platform game with smooth movement, easy-to-understand controls, and gameplay that is fairly forgiving overall.
Continue reading Magical Hat no Buttobi Tābo! Daibōken, Megadrive/Genesis
Decap Attack, Megadrive/Genesis
Decap Attack is a side-scrolling platform game, developed by Vic Tokai and published by Sega in 1991. This game was originally released in Japan, in 1990, as “Magical Hat no Buttobi Tābo! Daibōken“, but developer Vic Tokai failed to secure the Magical Hat license for use outside of Japan, so decided to remove all traces of it, and completely re-skin the game. So Decap Attack is essentially a Westernised re-skinning of Magical Hat no Buttobi Tābo! Daibōken.
Beach Head, ZX Spectrum
The ZX Spectrum version of Beach Head was developed by Ocean Software and published by US Gold in 1984.
Akumajō Dracula, MSX
The MSX and Famicom Disk System versions of Konami‘s original Akumajō Dracula (aka “Vampire Killer“), were being worked-on simultaneously by developers inside Konami, in 1985 and ‘86.
The Famicom Disk System version was released one month before the MSX version. Although they are essentially the same game, there are some significant differences between them.
Salamander, ZX Spectrum
The ZX Spectrum port of Konami‘s classic arcade shooter, Salamander, was programmed by Andrew Glaister, with graphics by Stuart Ruecroft, and was first published by Imagine Software in 1988. While aspects of the game are very good, it is unfortunately a good example of an unfinished and cut-down game being rushed to market…
Salamander, Commodore 64
The Commodore 64 version of Konami‘s arcade hit, Salamander, was programmed by Peter Baron, with graphics by Bob Stevenson and music by Mark Cooksey. It was first published by Imagine Software in Europe in 1988, and Konami themselves in North America in 1989. It is considered by many to be the best 8-bit home computer version of Salamander, and it’s not difficult to see why…
Salamander, PC Engine
The PC Engine version of Salamander was first released by Konami in 1991, and it demonstrates why NEC‘s small-form console was so ahead of everything else at the time. It has great graphics and sound, smooth scrolling, large objects moving around the screen, very little sprite tearing, responsive controls, and a simultaneous two-player gameplay mode.
Salamander, MSX
The MSX port of Konami‘s classic arcade shooter, Salamander, was first released in Japan – on cartridge – in 1987. And although it shares the name and certain elements from the arcade game, this is a completely new version of Salamander, with a new storyline, new characters, ships and levels. It is sometimes referred to as “Salamander: Operation X“.
Atomic Runner, Megadrive/Genesis
A conversion of the 1988 arcade game, Atomic Runner Chelnov. Developer/publisher Data East dropped the “Chelnov” part from the title of the 1992 Megadrive/Genesis release, but the gameplay stays more or less the same.
You must shoot and jump your way through seven continually-scrolling stages, only stopping to fight bosses at the end of each.