Tag Archives: shooting

Poogaboo: La Pulga 2, ZX Spectrum

The ZX Spectrum version of Poogaboo: La Pulga 2 – the sequel to the classic Bugaboo (The Flea) – was coded by the same guy who created the original (Paco Suárez), so plays similarly, and is also what I’d call an authentic sequel.

Poogaboo was only ever released in Spain – by Opera Soft, in 1991 – so is relatively obscure as Spectrum games go. I’m a big fan of the original Bugaboo, but hadn’t heard of this sequel until recently, so was pleasantly surprised by its existence.

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Captain Tomaday, Neo Geo

Released by Visco Corporation as a Neo Geo-based arcade game in 1999, Captain Tomaday is a one or simultaneous two-player shoot ’em up, featuring a cartoon tomato with bionic fists.

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Salamander, PC Engine

The PC Engine version of Salamander was first released by Konami in 1991, and it demonstrates why NEC‘s small-form console was so ahead of everything else at the time. It has great graphics and sound, smooth scrolling, large objects moving around the screen, very little sprite tearing, responsive controls, and a simultaneous two-player gameplay mode.

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Gauntlet II, Commodore 64

The Commodore 64 version of Gauntlet II was developed by Gremlin Graphics and was published by US Gold in Europe, and Mindscape in North America, in 1987.

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Bionic Commando (US version), Commodore 64

This is the US-developed port of Capcom‘s Bionic Commando. It was created by Pacific Dataworks International and published by Capcom in 1988. If you want to see the (IMHO vastly superior) British version of the game: click here.

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Bionic Commando, Commodore 64

There are two versions of Bionic Commando for the Commodore 64 – a British version, developed by Software Creations and published by GO!, and a US version, developed by Pacific Dataworks International and published by Capcom. Both were released in 1988.

The game shown here is the British version, which – in my humble opinion – is by far the better of the two releases.

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Space Invaders, Super Game Boy

The 1994 Game Boy version of Taito‘s classic Space Invaders is legendary for its Super Game Boy enhancements. It not only features a variety of well-designed borders and enhanced colour palettes, but it also includes an exclusive, separate ‘arcade’ port that is only accessible when using a Super Game Boy on a SNES.

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Salamander, MSX

The MSX port of Konami‘s classic arcade shooter, Salamander, was first released in Japan – on cartridge – in 1987. And although it shares the name and certain elements from the arcade game, this is a completely new version of Salamander, with a new storyline, new characters, ships and levels. It is sometimes referred to as “Salamander: Operation X“.

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Atomic Runner, Megadrive/Genesis

A conversion of the 1988 arcade game, Atomic Runner Chelnov. Developer/publisher Data East dropped the “Chelnov” part from the title of the 1992 Megadrive/Genesis release, but the gameplay stays more or less the same.

You must shoot and jump your way through seven continually-scrolling stages, only stopping to fight bosses at the end of each.

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Express Raider, Arcade

In Data East‘s 1986 Wild West-themed scrolling action game – Express Raider (aka “Western Express” in Japan) – you’re not trying to be the good guy; you’re actually the bad guy, trying to hold up a series of trains and steal as much gold and money as possible.

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